Panel 6 Citcon 2023 Life in First Person in 3min 57sec

The sixth panel at Citcon 2023 focused on updates and improvements to the “Life in First Person” gameplay experience. Highlights included the new EVA system, improved movement and interaction mechanics, enhanced shop terminals and looting system, upgrades to stealth gameplay, and more nuanced combat behavior for NPCs.

The sixth panel at Citcon 2023 focused on the topic of “Life in First Person.” The panel was hosted by Jens, who discussed various updates and improvements to the game. One of the major highlights was the introduction of the new EVA system, which allows for smoother transitions between zero gravity and planetary surfaces. Additionally, players will have more control and flexibility while crawling through smaller spaces and using ladders, and slung or unslung weapons will no longer affect character movement speed.

The panel also addressed the implementation of new gameplay mechanics such as sliding, which trades stamina for a lower profile and the ability to aim down sights while in the sliding state. The risk of radiation was introduced, with players being able to see radiation levels in their visor, but the level of harm will depend on their suit’s condition and the presence of objects blocking radiation. Interacting with objects has been improved, with augmented reality cues becoming more visible after scanning, and players no longer needing to hold the interact key for default actions. The animations for interacting with different objects have also been enhanced to provide more variety and realism.

Other notable updates discussed in the panel included improvements to shop terminals, which now have a focused mode for easier use, and enhancements to the looting system, allowing players to quickly grab desired items from loot piles. Stealth gameplay is also getting an upgrade, with player takedowns becoming part of player progression. Visual wear on weapons will increase the risk of misfires and inaccuracy, and players will have the option to repair or clean their weapons to mitigate these risks.

The panel also presented a demo showcasing various gameplay features, such as recoil, aiming down sights, and the behavior of NPCs in combat. NPCs will exhibit more nuanced combat behavior, with different personalities determining their aggressiveness, preference for cover, and reaction to threats in the environment. Overall, the updates discussed during the panel aim to improve the FPS experience and keep pace with current market standards.