In Devlog #35, LevelCap provides updates on the spaceship video game’s development, showcasing new assets like a size 2 cargo ship, swappable radar systems, and a proximity mine model, while emphasizing the importance of scavenging and looting. The team is also working on a mission system with a navigation feature that utilizes the Dijkstra algorithm to streamline player exploration and enhance gameplay.
In Devlog #35, LevelCap shares exciting updates about the development of their spaceship video game, which is being created in Unreal Engine 5 alongside Rich and a small community team. The video showcases new assets, including the introduction of a size 2 cargo ship, the beginnings of a new cargo ship model, and the addition of textured rocket engines. The team is focused on enhancing the game’s fleet with boxy cargo ships, and the new size 2 cargo ship will feature improved weaponry and cargo capacity, serving as a bridge between smaller and larger ships.
The dev team has also been working on various radar systems for the ships, with models based on concept art. These radars will be swappable on ships and have different variants designed for combat or loot detection. Additionally, a proximity mine model has been developed, giving the previously existing game mechanic a visual representation. The video emphasizes the importance of scavenging and looting, introducing a military Ammo Depot as a potential treasure location for players to explore for valuable resources.
LevelCap mentions the need for white box testing to ensure the scale and interaction with larger stations are enjoyable. This testing led to modifications that allow players to fly inside the stations, enhancing the gameplay experience. Rich, the tech lead, has been working on a mission system that includes a waypoint system, which will highlight objectives and streamline navigation for players. This system is designed to calculate the shortest routes between jump points, making exploration more efficient.
The video explains the technical aspects of the navigation system, detailing how it uses the Dijkstra algorithm to find the best route for players when traveling between mission objectives. The algorithm takes into account valid connections and obstacles that may make certain routes unsafe, ensuring that players have a clear path to follow. The developers aim to create an intuitive navigation experience similar to using a GPS on a smartphone.
In addition to game development updates, LevelCap highlights fan contributions from the community, showcasing fan art and 3D printed models of the game’s ships. The engagement with the community is encouraged through Discord, where players can follow development progress and share feedback. The video wraps up with an invitation to explore more about the game through the linked playlist and thanks viewers for their support.