The video offers a detailed first look at the Argo Moth salvage ship, highlighting its design, cargo capacity, salvage capabilities, and improvements over the similar Argo Mole, while also demonstrating its functionality through a salvage mission despite encountering some early bugs. The host concludes that the Moth is a promising, efficient salvage ship for small crews, with potential to become a popular choice once current issues are fixed and crafting mechanics are fully implemented.
The video provides a comprehensive first look at the newly released Argo Moth salvage ship in the Persistent Universe. The host begins by introducing the ship, outlining plans to explore both its exterior and interior, discuss its specifications, and potentially conduct a salvage test. There is also mention of briefly comparing the Moth with the similar Argo Mole to check for any updates or changes. The focus is on understanding the ship’s functionality, cargo grid system, and the size of salvage boxes it can produce.
The Argo Moth is priced at $2.90 Warbond and 315,000 credits, matching the price of the Argo Mole. It features a total cargo capacity of 224 SCU, mostly in external grids, supplemented by an additional internal cargo lift that adds 32 SCU. The ship is equipped with three size-two salvage turrets, pilot-controlled grabber claws at the front, two pilot-operated size-two guns, and a co-pilot controlled missile turret with 16 size-two missiles. The host highlights the ship’s defensive capabilities but notes it is not designed for combat. The exterior and turret placements closely resemble the Mole, with some design updates.
Inside, the Moth’s layout is similar to the Mole but with notable improvements and added features. The cargo area uses a distribution system similar to the Freelancer’s Fortune, allowing the output of larger salvage boxes than the Fortune’s single SU boxes. The internal space is more open, with updated textures and modernized panels, though some minor inconsistencies remain. The ship includes four crew beds, a bathroom, and a new weapon rack not present on the Mole, allowing storage of primary and secondary weapons and multi-tools. The engineering section is well-organized, with easy access to major components like the power plant, cooler, quantum drive, and shield.
The host tests the ship’s salvage capabilities by undertaking a new salvage mission, demonstrating the deployment and retraction animations of the salvage beams and the general salvage process. However, they encounter some bugs, such as slow scraping speeds and issues with printing salvage boxes from the hopper, which currently prevents selecting and ejecting the desired cargo. These bugs are attributed to the ship’s recent release and are expected to be fixed in upcoming patches. Despite these issues, the ship shows promise for efficient salvage operations, especially with a small crew of two to three players.
In conclusion, the Argo Moth appears to be a useful addition to the salvage fleet, offering a balance between capacity and maneuverability compared to larger ships like the Reclaimer. Once bugs are resolved and crafting mechanics are fully integrated, it could become a popular choice for gathering construction materials and components. The host encourages viewers to like and subscribe for more updates and hints at an upcoming roadmap update that will provide further information about future game content and ship developments. Overall, the video serves as an informative first impression and practical overview of the new salvage ship.