Orgs 2.0 The Forgotten Promised Upgrade to Star Citizen

“Almost immediately after CIG created the current support for Organizations that there would be an “Orgs 2.0” follow on. For quite a while the contents and timing of Orgs 2.0 was a major discussion item but for years nothing much has been s”

In a recent video, Daniel Raymond discusses the neglect of the chat system in Star Citizen and the desire for better in-game communications among organization (org) leaders. He introduces the concept of Orgs 2.0, a promised upgrade that has been forgotten due to the prioritization of single-player content and the lack of consensus on its features. Raymond emphasizes the importance of orgs in shaping the community and suggests starting a conversation about what orgs should become.

He raises questions about the target size of organizations, noting that very small orgs lack interesting gameplay while very large orgs can become impersonal. He proposes that strong support for hierarchical command structures could encourage larger orgs, while support for alliances would promote a network of smaller orgs. Raymond also considers the role of organizations in the game setting, highlighting that players are meant to be scrappy independents rather than dominating institutional powers.

The issue of collective ownership or granted access is explored, with collective ownership allowing for detailed fleet planning but potentially leading to messy disputes. Raymond also discusses the options of donations, dues, or taxes for org funding, noting that automatic collection would benefit larger orgs with vast assets. In terms of governance, he points out the challenges of deciding who should lead an org and what happens when that person is unavailable or unfit for the role.

Lastly, Raymond addresses the question of reputation and whether personal or org reputation should hold more weight. He raises concerns about who decides the desired reputation for an org and who has the authority to remove members who harm that reputation, particularly if the offender is the org leader themselves. Overall, Raymond aims to initiate a discussion about the role of orgs in Star Citizen and how CIG should support them, acknowledging that the upcoming base building and multi-crew ship functions will be influenced by org dynamics.