OFF GRID: Finding The Reclaimers Theoretical Max Capacity

“I set out as a solo to see if I could fill the Reclaimer Salvaging ship in Star Citizen 3.22 to it’s max capacity by stuffing as much cargo into every available space I could get it into.
This is what happened…”

In this video, the content creator takes on the challenge of filling every available space on the Reclaimer ship with salvage construction material to determine its theoretical maximum capacity and the potential profits that can be made from selling the materials. With the addition of structural salvage in Star Citizen’s patch 3.22, the Reclaimer becomes a production beast with its internal 240-buffer of material storage. This allows for efficient scraping and storage of salvage from large ships, eliminating the need to constantly jog back and forth to the shipping bay. The creator expands the challenge to fill every nook and cranny on the Reclaimer, including airlocks, toilets, janitor’s closets, and more, in order to find its theoretical limit and maximum profit potential.

The creator starts by scraping smaller ships to fill the 240 seu internal buffer and gradually moves on to larger ships that can fill the cargo grid. The process involves carefully maneuvering the Reclaimer to slurp up the salvage and spit it out into various cargo boxes of different sizes. The creator encounters some challenges, such as buggy elevators and the risk of losing the ship, but manages to gather enough material to fill the cargo grid from just two ships.

The video shows the creator strategically placing the salvage construction material in different areas of the Reclaimer, including the cargo hold, processing room, living spaces, and even the rafters. They experiment with fitting boxes through doorways and filling every available space to maximize storage capacity. The creator also encounters some bugs and glitches, such as being unable to enter certain seats or experiencing missing boxes, but manages to work around them.

After successfully filling the Reclaimer with salvage construction material, the creator calculates the potential profits. They estimate that they could have made 5,761,000 Alpha UEC, but due to the entity limit and some missing boxes, they ended up making 4,824,000 Alpha UEC. The video concludes with the creator discussing the potential profitability of salvaging and inviting viewers to share their own experiences and strategies with the Reclaimer.

Overall, the video showcases the challenges and rewards of maximizing the Reclaimer’s capacity for salvage construction material. It highlights the potential profits that can be made and encourages viewers to explore and experiment with salvaging in Star Citizen.