No Wipes - Crafting is Next and Instancing is Coming - Star Citizen in 2026

The latest Star Citizen Live update confirmed no full wipes are planned soon, with crafting and inventory systems progressing steadily for an initial rollout possibly in patch 4.7, while instancing technology advances to enable scalable, curated gameplay alongside evolving server meshing. Additionally, social features like chat and voice comms are being overhauled for 2026, and foundational tech improvements signal significant strides toward a more dynamic and immersive game experience.

The latest episode of Star Citizen Live with Bono Busu focused on the foundational systems and core technologies shaping the game’s future, rather than flashy trailers or distant promises. A key highlight was the confirmation that no full wipes are planned in the near term, aside from very targeted actions if necessary. This is reassuring for players investing time in reputation and ship progression, as their efforts are expected to remain intact. Interestingly, while crafting—a major financial feature—was anticipated to potentially trigger a wipe, it now seems that any full reset might instead be linked to future base-building mechanics.

Crafting is progressing steadily, with Cloud Imperium Games (CI) moving beyond the initial tech preview and aiming to formally introduce crafting in an upcoming patch, possibly as early as patch 4.7 around March. This initial implementation will likely be a basic version rather than a fully developed system. Inventory technology, closely tied to crafting, is also advancing well, with improvements focused on rendering times to enhance player quality of life. The developers emphasized that crafting without an improved inventory system would result in a poor user experience, underlining the importance of these concurrent developments.

Instancing technology, which allows for scalable and curated gameplay experiences, is advancing confidently and is designed to complement rather than replace server meshing. The instancing manager is already operational, with ongoing work to integrate it into level design and update transport systems such as elevators and trams. This modernization is crucial for instancing to function effectively at scale. The team also discussed instance requirements resembling MMO dungeon keys, aiming to create meaningful, curated content zones with multiple entry points and tailored first-time experiences, citing examples like the siege of Orizen and municipal works on Lefki.

Server meshing, which enables large-scale multiplayer interactions, marked its one-year anniversary and has shown significant performance gains despite a rough start. Over the past year, two star systems have been added, with further expansions planned, including the rocker location and Castra. The next evolution, termed quasi-dynamism, aims to bridge static and full dynamic server meshing, though it currently requires a much larger server count. Legacy transport systems are being replaced with new, server meshing-compatible solutions to prevent glitches like trains unintentionally going into space. Transit networks, including those in Area 18, are undergoing internal testing in preparation for future tech previews.

On the social front, a dedicated team has been formed to overhaul chat, friends lists, social notifications, and comms, with a planned release in 2026. Voice chat is also being modernized from a server-based system to a regional MMO-style system supporting multiple channels. Additionally, a player reporting feature is in development to address bad behavior as the game grows. Overall, this episode provided a grounded update on the convergence of many long-awaited systems, signaling that Star Citizen’s foundational features are steadily becoming tangible, with dynamic server meshing standing out as a particularly exciting milestone for the community.