No Man's Sky COULD get a Blueprint System!

The video explores the potential for No Man’s Sky to introduce a blueprint system that would allow players to share and showcase Corvette designs, drawing comparisons to similar features in other games like Space Engineers. It proposes various implementation ideas—from in-game kiosks to peer-to-peer trading—to enhance community creativity and interaction, while acknowledging challenges such as platform limitations and the need for developer involvement.

The video discusses the possibility of No Man’s Sky implementing a blueprint system to share and showcase player-created Corvette designs. Since the release of the Voyagers update, the community has produced impressive Corvette creations, but there is currently no easy way for players to view or acquire these designs themselves. The creator expresses frustration about this limitation and highlights that many players share the desire for a system that allows blueprint sharing, though opinions differ on how it should be implemented.

The presenter draws a parallel with another game, Space Engineers, which uses the Steam Workshop to enable players to save and share blueprints of ships and devices. This system allows players to export designs from the game files and share them easily with others. While No Man’s Sky is a different type of game and not a sandbox builder, there are similarities in how data can be accessed and shared, as some community members have already figured out how to copy Corvette data via game files. However, this method is risky and not recommended for most players due to the potential for corrupting save files.

The simplest way to implement a blueprint system in No Man’s Sky, as suggested, would be for the developers to create an in-game tool that allows players to designate and export Corvette blueprints as files. These files could then be shared peer-to-peer or through platforms like Steam Workshop, enabling the community to exchange designs without extensive development overhead. However, this solution would primarily benefit PC players and would not easily extend to console users, highlighting the need for a more universal approach.

The video’s creator proposes two alternative ideas for a more integrated blueprint sharing system accessible to all players. One idea is to add a kiosk in a social hub like the Nexus where players can upload and download Corvette blueprints, requiring them to gather the necessary materials to build the ship themselves. Another idea is a more organic approach, allowing players to trade blueprints directly with each other in-game, fostering community interaction and cooperation. Both concepts aim to showcase creativity and encourage social engagement within the game.

In conclusion, the presenter is enthusiastic about the potential for a blueprint system to enhance the No Man’s Sky experience by making player creativity more visible and shareable. They acknowledge that developers like Shawn Murray have a strong track record of delivering meaningful updates and speculate that such a feature may already be under consideration. The video ends by inviting viewers to share their thoughts and ideas on how blueprint sharing could be best implemented, emphasizing community collaboration and excitement for future possibilities.