The video tests the NN series neutron cannons in Star Citizen patch 4.7.1, highlighting their solid damage output, manageable capacitor use, and improved recharge rates under the new armor system, with the NN14 exhibiting a powerful but likely temporary bug. Despite being limited to size three and purchasable only at NYX, these visually appealing energy weapons perform well across various ships, making them a promising choice for players.
In this video, the creator tests the effectiveness of the NN series neutron cannons in Star Citizen patch alpha 4.7.1, focusing on the NN13, NN14, and the newly introduced NN15. These neutron cannons are energy weapons dealing only energy damage and are now purchasable exclusively at NYX, a change from previous patches where some were lootable in Pyro. The video begins with a detailed explanation of where to find these weapons in the game and their new visual designs, highlighting the differences in size and barrel configurations among the NN13, NN14, and NN15 models.
The creator then dives into the technical stats of these weapons using the spviewer.eu website, analyzing their alpha damage, rounds per minute, ammo speed, and capacitor recharge rates under the new armor damage deflection system. The NN13 has a respectable alpha damage of 101.2, capable of damaging most flyable ships except a few heavily armored ones. The NN14 boasts a high alpha damage of 152, capable of damaging nearly all ships except the largest capital ships. Comparisons with other laser cannons like the Light Strike and Omnisky reveal the NN series offers a solid balance of damage and speed, with some quirks in capacitor recharge rates that hint at potential bugs.
Testing in combat shows the NN series’ strengths and weaknesses. The Aurora Mark One equipped with a mix of NN13 and NN14 cannons performs well, though the NN14 exhibits an unusual bug with an abnormally high capacitor capacity and recharge speed, allowing near-continuous firing. This bug makes the NN14 extremely powerful but is likely to be fixed in future patches. The NN15, by contrast, behaves as expected with a standard capacitor limit and recharge rate, requiring players to manage firing and recharging carefully during combat. The creator demonstrates the effectiveness of these weapons against various ships, noting the NN15’s balanced performance.
Further testing on larger ships like the Scorpius and Polaris shows how the NN series scales with ship size and weapon hardpoints. The Scorpius benefits from increased weapon capacitor when turret guns are swapped for missile turrets, improving sustained fire capabilities. On the Polaris, equipping NN15s on main turrets alongside ballistic weapons provides good damage output and capacitor management. The creator also highlights the visual appeal of the neutron cannons, praising their animations, bullet traces, and overall design, which enhance the immersive experience.
In conclusion, despite the exploitative bug found in the NN14, the NN series neutron cannons are solid energy weapons under the new armor system in Star Citizen 4.7.1. They offer good damage, manageable capacitor use, and better recharge rates than some alternatives like the Light Strike cannons. Although limited to size three at present, their performance and aesthetics make them a promising choice for many players. The creator plans to continue testing other weapons to determine the best options for the patch, encouraging viewers to stay tuned for further updates.