In the latest Elite Dangerous update, Commander Bur discusses the community’s backlash over the limited availability of rare paint jobs, which will now be on sale until May 2025, and addresses ongoing bugs affecting gameplay, such as extended jump times and issues with Collector limpets. The video also teases an upcoming colonization feature that will allow players to establish new starports, fostering community involvement and potentially expanding gameplay in the future.
In the latest Elite Dangerous news for January 10, 2025, Commander Bur discusses several key topics affecting the game community. A significant point of contention is the recent announcement from Frontier regarding the availability of rare paint jobs. Initially promised to be available indefinitely, popular options like midnight black, chrome, and golden paint jobs will now be taken off sale after May 2025, after considerable community backlash. Frontier responded to the complaints by extending the sale period, allowing players more time to purchase these coveted items.
The video also addresses ongoing bugs and issues within the game, particularly concerning fleet carrier jump spin-up times and hyperspace travel durations. Players have reported extended jump times, now commonly reaching 45 minutes, and hyperspace travel times have also doubled. While some of these issues may be linked to increased player numbers and server dynamics, the community is reassured that they are not alone in facing these challenges.
Additionally, Commander Bur highlights problems with Collector limpets, which have been behaving erratically since the launch of Power Play 2.0, and issues with weekly task lists that sometimes contain unachievable demands. These bugs have been exacerbated by the holiday season, during which development resources were likely limited. Players are encouraged to remain patient as fixes are anticipated in the future.
Looking ahead, the video discusses the upcoming colonization feature, which will allow players to purchase colonization beacons to establish new starports within a certain radius of occupied systems. While the specific details are still under wraps, the initial radius for colonization is expected to be around 10 light years. Once a beacon is deployed, players will be able to contribute to the construction of the starport, creating a community-driven goal that could significantly impact gameplay.
Finally, the video speculates on the potential for future expansions of the colonization feature beyond the bubble, particularly in the Colonia region. While the current focus is on expanding existing colonies rather than creating new ones, there is hope that future updates could allow for more extensive colonization efforts. The community is encouraged to share their experiences and plans regarding the game, as excitement builds for the upcoming public beta and the future of Elite Dangerous.