New Trespass Feature Won't Save your Ship [Star Citizen]

“Find out why Star Citizen’s new Trespassing feature makes no ship safe in the next patch!”

The next patch for Star Citizen is set to introduce a new trespassing feature, allowing players to defend themselves against unwelcome guests on their ship within safe zones. However, this also means that trespassers will be able to use weapons inside the player’s ship. When someone boards a ship without permission, they will receive a trespassing warning that escalates to a crime stat if they don’t leave. The ship owner and their party members will be able to neutralize the trespasser without repercussions from local authorities. However, there are potential issues with this feature, such as the possibility of players being shot and looted without repercussions and the disadvantage of ship defenders not being able to shoot trespassers immediately during a grace period. Despite these concerns, the new feature is seen as a positive step towards giving players agency to defend their ships and preventing exploitation of the safe zone feature.

The upcoming patch for Star Citizen will introduce a trespassing feature, allowing players to defend their ships against unauthorized guests within safe zones. However, this also means that trespassers can use weapons inside the ship. If someone boards a ship without permission, they will receive a trespassing warning that escalates to a crime stat if they do not leave. The ship owner and their party members can neutralize the trespasser without consequences from local law enforcement. However, there are potential issues, such as the possibility of new players being shot and looted without consequences and the disadvantage of ship defenders not being able to shoot trespassers immediately during a grace period. Despite these concerns, the feature is seen as a positive step towards player agency and preventing exploitation of safe zones.

The new trespassing feature in Star Citizen’s upcoming patch allows players to defend their ships against unauthorized guests within safe zones. Trespassers will also be able to use weapons inside the ship. When someone boards a ship without permission, they receive a trespassing warning that escalates to a crime stat if they do not leave. The ship owner and their party members can neutralize trespassers without consequences. However, there are concerns about issues such as players being shot and looted without repercussions and the disadvantage of ship defenders not being able to shoot trespassers immediately during a grace period. Despite these concerns, the feature is seen as a positive step towards player agency and preventing exploitation of safe zones.

salt-e-mike reacts:

Star Citizen is introducing a new trespass feature that allows players to defend themselves against unwelcome guests on their ships within safe zones. However, this feature also enables the trespassers to use weapons inside the ship, which may have been overlooked by many due to the excitement of finally getting this feature. The video expresses concerns about the potential downsides of this feature, such as the disadvantage it creates for ship owners and the possibility of new players being shot and looted without repercussions.

The video also discusses the various problems and scenarios that may arise from this new feature, such as nested permissions and the handling of invited players who are later removed. It questions the warning system for trespassers and its impact on ship owners defending themselves. The video suggests that automated turrets or door locking mechanisms could be possible solutions to these issues.

Overall, while the new trespass feature provides players with agency to defend their ships, there are concerns about its implementation and potential for abuse. The video concludes that while this feature may have some downsides, it is a step forward for Star Citizen and emphasizes the need for further adjustments and refining of gameplay systems.