The video introduces the Anvil Aerospace Paladin, a new heavy barrage gunship priced at $260, highlighting its robust weaponry and efficient design for a crew of one pilot and three gunners. Host Montoya expresses initial skepticism but ultimately gives the ship a thumbs up for its firepower and aesthetic appeal, suggesting it could provide a fun experience for players in the Star Citizen universe.
The video introduces the Anvil Aerospace Paladin, a new heavy barrage gunship priced at $260, or $300 if using store credit. The host, Montoya, discusses whether this ship is worth the investment, initially expressing skepticism about its functionality, particularly regarding the pilot’s control over weaponry. Initially, it was unclear if the pilot could operate the side guns, which led Montoya to doubt the ship’s appeal. However, after updates clarified that the pilot can control the wing turrets when flying with a smaller crew, Montoya’s interest was piqued.
The Paladin features a robust weaponry setup, including four size four guns and a powerful size five quad turret on top. Montoya highlights the ship’s design, emphasizing its compact and efficient use of space, which is a trend seen in newer ships. The interior layout includes a well-organized cockpit for the pilot, co-pilot, and gunners, allowing for effective teamwork during missions. The ship’s design aims to maximize interior space while ensuring that all crew members have a good view of the action.
Montoya draws comparisons between the Paladin and other ships, like the Redeemer, noting that while they are similar in length, the Paladin offers more usable space. He mentions that the Paladin’s handling may be less agile due to its heavy firepower, but this trade-off is acceptable given its intended role as a gunship. The ship is designed for a crew of one pilot and three gunners, with significant firepower that could potentially outmatch other ships in its class.
The video also discusses the ship’s aesthetic, showcasing its sleek design and paint options, including a special Chairman’s Club paint. Montoya appreciates the visual appeal of the Paladin, stating that it resonates with fans of militaristic designs, reminiscent of ships like the Star Trek Defiant. He emphasizes that the ship’s impressive damage per second (DPS) output makes it a viable choice for players looking to engage in combat scenarios.
In conclusion, Montoya gives the Anvil Paladin a thumbs up, acknowledging that while the price is steep, the ship offers substantial firepower and a fun experience for a crew of friends. He encourages viewers to consider the ship’s capabilities and design before making a purchase, suggesting that it could provide years of enjoyment in the Star Citizen universe. Montoya invites viewers to share their thoughts and engage with his content for further insights.
salt-e-mike reacts:
The video discusses the introduction of the Anvil Paladin ship in Star Citizen, highlighting its specifications, pricing, and appeal for solo pilots, while comparing it to the Redeemer in terms of firepower and design. It critiques the game’s development strategy of releasing new ships like the Paladin, priced at $260, while older ships remain incomplete, expressing concerns about power creep and prioritization in the game’s ongoing development.
The video features a discussion and reaction to the introduction of a new ship in the Star Citizen universe, the Anvil Paladin, priced at $260. The host, Montoya, known for his enthusiasm for ships, examines the ship’s specifications and compares it to its competitor, the Redeemer. Initially, there was confusion about the control of the ship’s weapons, but it was clarified that the pilot could control the wing turrets, which are size four guns. This revelation makes the ship more appealing for solo pilots, offering decent DPS, albeit the game encourages using the ship with a crew.
Montoya and the host discuss the ship’s pricing strategy, noting that it’s cheaper than the Redeemer for store credit, which impacts players’ CCU chains. There is a shared sentiment that in a ship of this size, pilots should have control over some weapons to make the experience more engaging. The conversation touches on the role of gunships, suggesting that they are not meant for agility but for delivering high firepower, particularly against larger ships. The ship’s interior design is praised, with a focus on efficient use of space, comparing it to other ships like the Zeus.
The video also delves into the ship’s features, such as its cockpit layout, interior amenities, and weapon systems, highlighting its heavy firepower and potential role in battles. The Paladin’s design is likened to the Star Trek Defiant, and the interior’s functionality is appreciated. Despite its compact design, the ship is expected to handle like a brick due to its heavy armament, which is considered a balance to its firepower. The host expresses admiration for the ship’s aesthetic, particularly the optional DOA paint.
A comparison is made between the Paladin and the Redeemer, noting differences in size, maneuverability, and potential combat capabilities. The discussion includes the ship’s shield components and the implications of having multiple shields versus fewer, larger ones. The host speculates on the ship’s DPS and how it might perform in combat scenarios, suggesting that while the ship is appealing, it continues a trend of power creep in the game.
Finally, the video critiques the ongoing practice in Star Citizen of releasing new ships while older ones remain unfinished, raising concerns about the game’s development priorities. The host points out that buying the Paladin essentially offers a cheaper way to access the Redeemer, due to loner ships provided during development. Despite liking the ship’s design and features, the host is critical of the precedent it sets in terms of game development and pricing strategies, suggesting that the trend of power creep and prioritizing new ships over completing older ones is unlikely to change.