New Ships & Features We Might See At CitizenCon(Ft. SaltEMike, BoredGamer, VoiDude, Olli43)

"Every year Citizen Con brings features near and in the very distant future, and every year it is tradition to guess what we might see. This year I’m joined by SaltEMike, Bored Gamer, VoiDude, and Olli43 to guess at what we might see at the "

In this episode of the monthly Citizen Central podcast by Space Tomato, several guests were invited to discuss various topics related to Star Citizen, including SaltEMike, BoredGamer, VoiDude, and Olli43. The main points of discussion revolved around the expectations for the upcoming Citizen Con, the experience with the latest game updates, and previewing the new ships and features expected. Each guest introduced themselves, with BoredGamer highlighting their focus on Star Citizen news content, VoiDude acknowledging the production of lower-tier content, while SaltEMike described his role as playing devil’s advocate to the game’s optimistic views.

The group covered a range of topics, starting with the discovery of jump points and a discussion around the intentionality behind their release. After servers found the glitchy jump points, the speculation is that their presence was an accident. The panel agreed that the experience was intentionally adjusted and the visuals were improved after they were discovered, which added excitement in the game community. There was also a debate on whether data mining – which uncovered the jump points – was ruining the game. The group raised concern about the implications, such as revealing all secrets and leaving no room for surprises.

The discussion then turned to the latest game updates, with specific focus on the issues encountered in the 320 and 321 PTUs. Despite some glitches and bugs, the group generally found the updates expanded the game’s experience, particularly with the new Pyro jump gate. However, they mentioned the community’s split opinions on whether this discovery was deliberate or accidental since the Pyro jump gate was initially discovered through data mining. The group believes the visual glitch with the Pyro jump gate was quickly fixed to add player excitement and anticipation.

Looking at the upcoming Citizen Con, the group expressed their different levels of anticipation for the event. One of the main topics of anticipation was the presentation for the Quantum and the economy. While they agreed that it would be nice to hear more about this in the keynote, they also acknowledged that the updates on economy and Quantum have been sporadic. They speculated that the event would bring some clarity about these points and also about the timeline of the new star map and the jump points.

In the end, the panel agreed that Star Citizen is indeed a complex game in terms of content, gameplay, and development effort. They admire the dedicated work by the development team and the constant roll-out of additional content and fixes. The panelists acknowledged their continued enthusiasm for the game and indicated their hope for the successful implementation of the announced features. They concluded by reflecting on the need for a better communication strategy from Star Citizen’s developers for managing player expectations and delivering on the promises.