New Ship Counter Measures! | Space Game Devlog #11

The video showcases the development progress of a space game focusing on new ship countermeasures, specifically the close-in weapon systems (CWIS). The team is actively working on refining the CWIS system, addressing performance issues, optimizing assets, improving sound design, UI design, and expanding the game environment with new asteroids and asteroid bases.

In the video, the creator is showcasing new ship countermeasures in a space game being developed with the help of a collaborator and the community. The focus is on the close-in weapon systems (CWIS), which are essential for ship-to-ship combat. Progress has been made in programming the CWIS brain to engage targets intelligently, but there are still issues with shots hitting targets accurately. A new sound designer, Panzer V1, is working on audio effects for the game, including shot and impact sounds for the CWIS system.

The creator delves into the intricate sound design process for the CWIS system in Unreal Engine 5, explaining the sound graph and how different shot sounds are randomized and pitch-shifted to create variety. While this approach may not be the most performance-efficient, it adds depth to the gameplay experience. The video also touches on the importance of UI design, with a focus on simplifying the interface for better readability on different screen sizes, including the Steam Deck. The creator emphasizes the need to prioritize essential information on the UI while offering additional details as optional features.

The development team is actively working on refining the CWIS system, addressing performance issues, and optimizing assets for better gameplay experience. The upcoming integration of the game on the Steam Deck will serve as a performance benchmark, pushing the team to enhance the game’s efficiency. Additionally, progress is being made on creating new types of asteroids and asteroid bases, adding more diversity to the game environment. The creator expresses excitement about incorporating these assets into the levels soon.

The video hints at upcoming developments, including a new trailer in the works with music composed by their team member from Australia. The team is also exploring ways to enhance the game’s visuals and gameplay mechanics, with a focus on UI concepts and asset optimization. The creator encourages viewers to join their Discord community for closer engagement and feedback. The video concludes with a thank you message to the audience for their support and promises more updates in the next devlog. Overall, the video showcases the dedication and progress of the development team in creating an immersive space game experience.