The Star Citizen 4.3.1 PTU introduces a revamped Medgel system with increased healing capacities, reduced costs, and tier-based injury treatment, though some bugs and usability issues remain, such as Medgel canister removal restrictions and interaction glitches. While Medgels carry over between patches via Long-Term Persistence, players are advised to use them cautiously due to potential item loss, with ongoing testing expected to refine the system further before the patch’s live release.
In the latest Star Citizen 4.3.1 PTU patch, the Medgel system and medical mechanics have been fully implemented and tested by the streamer and his friends. Medgels can now be purchased at medical facilities across Stanton and Pyro for 100,000 AUEC each, and they are stored under the container section of the inventory. Initially, each Medgel contained 1 million units, but a recent update doubled this capacity to 2 million units without changing the price. This change effectively reduces the cost of healing injuries and respawning after death, though both actions still consume Medgel units and are not free.
The streamer highlights that the Medgels will be carried over between patches thanks to the Long-Term Persistence (LTP) system, but warns players not to rely heavily on this due to known issues with item loss during patch transitions. Currently, medical ships come with Medgels pre-installed, but there is speculation that this may change to prevent potential insurance fraud exploits. Medical beds come in tiers, with tier 3 beds initially having 1 million units capacity, tier 2 with 2 million, and tier 1 with 4 million. However, these capacities have been increased as per the latest update, with tier 3 beds now holding 2 million, tier 2 at 4 million, and tier 1 at 6 million units.
Respawning costs remain at 1 million units of Medgel, but due to the increased canister capacity, this now equates to 50,000 AUEC, effectively halving the previous cost. Players can respawn multiple times depending on the number and tier of medical beds available. Healing injuries previously consumed a flat 500,000 units regardless of injury severity or number, but this has been changed to a tier-based system where healing tier 3 injuries costs 50,000 units, tier 2 costs 100,000 units, and tier 1 costs 200,000 units. This new system significantly lowers the cost of healing, but some practical questions remain, such as whether multiple injuries stack costs or if it is a one-time charge.
The streamer also discusses some ongoing bugs and practical issues with the current system. For example, once a Medgel canister is inserted into a medical bed, it cannot be removed, which poses challenges when the canister is low on units. Additionally, a bug causes players to lose interaction capabilities with beds and consoles after inserting a Medgel, requiring a knockout by another player to reset. There are also questions about the respawn range of medical beds, with tier 1 beds reportedly having an increased respawn range from 150 to 750 gigameters, potentially covering entire star systems, though it is unclear if this change will remain permanent.
Overall, the new Medgel and medical system in Star Citizen 4.3.1 PTU shows promising improvements in cost and functionality, but still faces some bugs and usability concerns that need further testing and refinement. The streamer encourages cautious use of Medgels due to their cost and potential loss between patches, and looks forward to more developments as the PTU progresses. The video provides a detailed overview of the current state of the medical system, including pricing, usage, capacity, and known issues, offering players valuable insights before the patch goes live.