"Nested" Ship Insurance & FPS Weapon Insurance In 4.8 | Ship Loadout Insurance Testing 4.8

The video tests Star Citizen 4.8’s new nested vehicle and FPS weapon insurance features, revealing that nested ships, cargo, and weapons are not properly saved or insured within parent ships as intended. The creator concludes that these insurance systems are still incomplete or unimplemented in the live game, urging viewers to share further testing ideas while hoping for improvements in future updates.

In this video, the creator shares their frustrating experience with Star Citizen 4.8, highlighting several major issues such as missing purchased paints and items, mission failures, infinite shard locks requiring character repairs, and launcher lockouts. Despite these problems, they manage to log in occasionally to test game features and respond to viewer questions. One viewer asked about the new “nested vehicles” feature, where smaller ships stored inside larger ships are supposed to be included in the parent ship’s snapshot for insurance purposes.

To test this, the creator uses a Zeus ES as the mother ship and a Pitball as the nested smaller ship. They demonstrate how the Pitball fits inside the Zeus and then store the Zeus. However, they find that while the nested Pitball appears linked to the Zeus, it cannot be insured independently. Claiming the nested ship bricks it, and the insurance cost of the Zeus does not increase due to the nested ship. This indicates that nested ships are not properly insured as part of the parent ship’s snapshot.

Further tests involve placing cargo items and weapons inside the Zeus and attempting to insure these loadouts. The creator finds that cargo boxes, an Alice Geo item, and weapons placed inside the ship do not save in the snapshot and disappear after reclaiming the ship. This suggests that the current insurance system does not cover nested cargo or weapons, contradicting the patch notes’ implication that nested items should be included in the snapshot when present.

The creator also tests FPS weapon insurance by placing a weapon in the weapon locker of small ships like the Gladius. Despite earlier reports suggesting FPS weapons could be insured this way, the test shows that the weapon disappears after storing and reclaiming the ship. The creator concludes that weapon insurance is not yet implemented in the live game and may have only been tested in the PTU (Public Test Universe).

Overall, the video demonstrates that the nested vehicle and weapon insurance features in Star Citizen 4.8 are either not fully functional or not yet implemented. The creator encourages viewers to share any other testing ideas and notes that the insurance system is still in early development stages. They express hope that future updates will expand insurance coverage to include personal gear, weapons, and nested ship components more reliably.