My final Star Citizen video.

The content creator has decided to stop making videos on Star Citizen due to broken promises, under-delivery on game features and perceived profit-driven approach by the developer, Cloud Imperium Games (CIG). The creator cited instances of overcommitments, lack of support for content creators, questionable marketing tactics, and continuously shifting timelines for the game’s release as reasons for his disappointment and withdrawal.

The video creator shared his decision to stop making videos about Star Citizen, a space adventure game, due to his mounting frustrations and disappointment with the game’s development and direction. He criticized the developer, Cloud Imperium Games (CIG) for what he views as broken promises, overcommitments, and perpetual under-delivery on the game’s features. The developers’ shift towards a seemingly profit-driven approach, such as pay-to-progress and charging for test access, and perceived lack of consideration for the gaming community further exasperated his frustrations. He cited multiple instances in the game’s development and marketing tactics that signaled a departure from CIG’s original vision and promises.

He noted that CIG has grown significantly, with 1200 developers currently working on Star Citizen compared to the initial 20 in 2012. The expanded team has yet to deliver on much of the early promises, including unique gameplay and the creation of an expansive universe. He also took issue with the lack of support and communication towards content creators and the player community.

According to him, CIG’s pattern of overpromising and underdelivering on game features went back eleven years. For example, anticipated features like new gameplay modes, missions, and creature designs, many promoted at past CitizenCon events, have yet to make it into the game. He also rebuked the perpetually shifting timelines, citing the continually delayed release of Squadron 42, an upcoming single-player campaign.

The content creator also accused CIG of questionable marketing tactics, like selling in-game items that players can lose upon death without warning, misleading progress trackers, and even selling access to Star Citizen’s Public Test Universe (PTU). He deemed the PTU paywall as the final straw that ended his support for Star Citizen.

In closing, he expressed a sense of loss and disappointment, revealing that he genuinely looked forward to what he thought Star Citizen was supposed to become. Despite not knowing the channel’s future direction, he committed to covering other new and exciting games. He finished the video by expressing gratitude for his supporters and sharing a compilation of memorable in-game experiences.

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