My Favorite Star Citizen Playstyle Just Got Harder

The video details how the creator’s favorite Star Citizen playstyle of scavenging abandoned ships has become significantly harder due to patch 4.6 introducing competitive industrial missions and aggressive NPCs, leading to increased player conflict and tougher encounters. Despite the challenges and disappointing loot, the experience remains engaging, highlighting the evolving, more intense nature of scavenging in the game.

The video centers around the creator’s favorite playstyle in Star Citizen: scavenging abandoned ships for components to upgrade their own vessels. Since the release of patch 4.0, scavenging had been a simple and enjoyable activity, often done solo or with a friend. However, with the introduction of patch 4.6 and new industrial missions, scavenging has become more competitive. Components found in wrecks now have mission value, meaning players farming parts for rewards are competing directly with scavengers, resulting in fewer abandoned ships and tougher encounters.

The journey begins with a visit to Hatheror, a historically rich scavenging site, where the creator and their accomplice in a stock RSI Hermes search for valuable components. Despite combing through ammo crates and abandoned ships, the loot is disappointing, and hostile NPCs add to the challenge. The process to access certain high-value storage areas is complicated and time-consuming, requiring multiple keycards and tasks to unlock. Moreover, scavengers face competition not only from players but also from aggressive NPCs exhibiting kamikaze behavior, which causes unexpected ship damage and player deaths.

An unexpected threat emerges in the form of a player piloting a Nova tank, aggressively patrolling the scavenging site and attacking both NPCs and players. The creator respects the boldness of using such a heavily armed vehicle but recognizes it as a significant danger to their scavenging efforts. After a tense confrontation involving incapacitating the tank driver, the duo manages to loot some items and decide to retreat before further conflict arises. Their attempts to scavenge other sites yield little reward, with many ships already stripped or inaccessible, highlighting the increased difficulty and competition in the current game environment.

The situation worsens when the creator’s companion is killed by NPC kamikaze attacks, and after hours of scavenging, they have almost nothing to show for their efforts. However, the CSV tool they brought along leads them to a player conflict nearby, where they witness a fight involving a vulture ship and hostile players. Despite being attacked and killed by scavengers themselves, the creator is rescued by members of their organization, Ultimatum and Sneak, who help exact revenge on the attackers. This encounter underscores the heightened PvP risks now intertwined with scavenging activities.

In conclusion, while the day’s scavenging was challenging and the haul disappointing, it was still an engaging experience filled with unexpected combat and teamwork. The creator reflects on how the new patch has made scavenging more difficult due to increased competition and hostile encounters but remains passionate about the playstyle. They thank their viewers and organization members for support and encourage feedback, ending on a note that scavenging in Star Citizen is evolving into a more intense and competitive activity.