The speaker advocates for a cargo variant of the Mercury Star Runner in Star Citizen, suggesting modifications that would enhance its functionality and appeal to players interested in cargo running, potentially generating significant sales for Cloud Imperium Games. Additionally, they express disappointment over the stagnation of weather effects in the game, calling for more dynamic weather systems to improve gameplay immersion and realism.
In a recent discussion about the MSR (Mercury Star Runner) in Star Citizen, the speaker expressed a strong desire for a cargo variant of the ship. They suggested that removing certain features, such as the data running capabilities and radar dish, while retaining the two turrets, could create a practical cargo version with a capacity of 200 SCU (Standard Cargo Units). The speaker believes that this modification would not only enhance the ship’s functionality but also attract many players who currently own the MSR, as it would cater to those more interested in cargo running than data running.
The speaker emphasized that a cargo variant of the MSR could be a lucrative opportunity for Cloud Imperium Games (CIG), suggesting that it could be priced at around $250. They argued that this would lead to significant sales as many MSR owners would likely upgrade to the new variant. The speaker encouraged the community to advocate for this idea, indicating that it could be a popular addition to the game, especially with upcoming events like CitizenCon and the Intergalactic Aerospace Expo, where new ships and variants are often announced.
Shifting focus, the speaker also discussed the weather effects in Star Citizen, expressing a desire for more dynamic weather systems. They noted that while the game features some weather variations, such as fog and snow on Microtech, there is a lack of more diverse weather phenomena like rain, thunderstorms, and extreme wind conditions. The speaker reminisced about a past event where lightning was showcased in a demo, highlighting that such features have not been further developed in the game.
The speaker voiced their disappointment over the stagnation of weather evolution in Star Citizen since that demo. They argued that the game would greatly benefit from more immersive weather effects, which could add depth to gameplay and environmental challenges. They mentioned the potential for wind to impact ship flying mechanics, suggesting that elements like typhoons or tornadoes could enhance the game’s realism and excitement.
Overall, the discussion centered on two main topics: the potential for a cargo variant of the MSR, which could satisfy player demand and generate revenue for CIG, and the need for improved weather effects in Star Citizen to create a more engaging and dynamic gaming experience. The speaker’s enthusiasm for both subjects reflects a broader desire within the community for practical improvements and enhanced gameplay elements.