Motorcycle katana combat in Cyberpunk 2077 #shorts

The video showcases the exciting combat mechanics in Cyberpunk 2077, specifically involving motorcycles and katanas. The player demonstrates the ability to freely swing melee weapons while riding a motorcycle, emphasizing the immersive and dynamic experience, while also acknowledging the potential consequences of attracting police attention.

In the video, the player demonstrates a combat mechanic in Cyberpunk 2077 involving motorcycles and katanas. They explain that in the game, you can draw out your katana or any other melee weapon and swing it freely, which they find to be a thrilling experience. They mention that this action is likely to attract attention from the police, implying that it may lead to a wanted level or increased aggression from law enforcement in the game.

The player also mentions another interesting feature, which is the ability to throw knives in the game. However, they note that they haven’t specialized their character build for throwing knives, suggesting that they may not be particularly skilled or effective in utilizing this feature. It’s possible that the player is referring to a specific character build or skill tree that enhances throwing knife abilities.

It’s clear that the player finds the concept of wielding a katana and engaging in combat while riding a motorcycle to be exciting. They emphasize the freedom of movement and the ability to perform dynamic actions like swinging the katana while on the move. However, they also acknowledge the potential consequences, such as attracting the attention of law enforcement.

Overall, the video showcases the unique combat mechanics in Cyberpunk 2077, specifically highlighting the use of motorcycles and katanas. The player demonstrates the ability to draw out and swing melee weapons, as well as throw knives, although they mention that their character build may not be optimized for the latter. It’s evident that the player enjoys the immersive and action-packed experience, even if it comes with the risk of attracting unwanted attention from the game’s police system.