More NPCS with interactable dialogue

The video speaker discusses their positive surprise at the presence of NPCs with interactable dialogue in the game. They highlight the improved immersion and hope for future developments such as dynamic missions.

In a video, the speaker shares their initial reaction to the presence of NPCs with interactable dialogue in the live build of the game. They were pleasantly surprised when NPCs in security gates were not only waving players through, but also engaging in conversation. Moving on to New Deal, they noticed a character behind the desk who had new voice lines and dialogue options. This character had about six or seven different lines and would welcome players, suggest using the terminal for additional information, and assure them of assistance even if they were busy with another customer.

The speaker appreciates this feature as it adds life to the game world, contrasting it with other games where NPCs are often mute or lack interactive dialogue. They express hope that in the future, these NPCs could potentially offer dynamic missions or tasks. The speaker further explores this interaction with NPCs in hospitals, stations, and administrative centers, noting that they also have dialogue options, although the lines are mostly the same. Despite this, the speaker acknowledges that even this improvement of having NPCs engage in conversation rather than silently walking around is a positive addition to the game.

The speaker mentions that they have not seen the patch notes for the current live build, implying that these new NPC interactions were not mentioned explicitly. They encourage viewers to like, comment, and share the video, and express their anticipation for future developments in the game. They end the video by mentioning that they are unable to provide any information on potential improvements or dynamic missions, and bid their viewers farewell.