Missile PDC Testing & Review | Pepperbox In Action - Missile PDC Testing & Cinematics & Pain... [4k]

The video reviews the missile Pepper Box PDCs in Star Citizen, highlighting their impressive firepower and combat effectiveness but criticizing their limited rearming options, bugs, and high costs, which make them impractical for sustained use. The creator expresses disappointment with the current unfinished state of the system, viewing it more as a novelty than a reliable feature, but remains hopeful for future improvements.

The video provides an in-depth review and testing of the missile PDCs, known as Pepper Box, in Star Citizen. These missile PDCs are exclusive to the Idris Titan, which can only be acquired by players who have purchased the Idris ship. The creator explains the restrictions around ownership, noting that owning a Javelin or a loner Idris does not grant access to the Idris Kit or its missile PDCs, except through the gray market. The developer hints at future patches where items currently sold for real money might become available in-game, raising hopes that missile PDCs might also be made purchasable in the future.

The video showcases the Pepper Box missile PDCs, which can be equipped in place of laser PDCs on ships. Each PDC contains 16 size-one Spark missiles, and players can attempt to switch these missiles to different types, although they face the issue that switching is temporary—missiles revert to the default Spark ones after reclaiming the ship. The Idris Titan comes with five missile PDCs, but with 11 PDC ports, players can install up to ten PDCs, adding a significant missile payload of 160 size-one missiles. The creator demonstrates their effectiveness in combat, highlighting the missile PDCs’ ability to lock onto targets and destroy incoming threats.

However, the review quickly turns to the limitations and frustrations associated with these missile PDCs. Despite the impressive firepower, rearming the missiles proves problematic; rearming can only be done by reclaiming the ship, which resets the missile PDCs and causes them to lose their missiles entirely. The creator recounts hours of effort trying to find ways to rearm without reclaiming, emphasizing that the current system is inefficient and incomplete. This leads to a sense of disappointment, as the missile system feels more like a one-time use tool rather than a sustainable feature, with costs and effort outweighing its practical benefits.

The video also includes testing the missile PDCs on other ships, such as the Polaris and A90 Jump. In these tests, the PDCs perform well in combat, destroying enemy fighters and defending against incoming missiles. Nonetheless, the same rearming issues persist across ships, with missiles disappearing after switching ships or reclaiming. The creator criticizes the pack as being rushed and bug-ridden, describing it as an unfinished product that feels more like a money grab. The high price points—$350 for the pack and $430 for store credit—are seen as unjustified given the current broken state of the missile PDCs and associated torpedoes.

In conclusion, the creator finds the missile PDCs to be a fun but ultimately impractical addition to ships in Star Citizen. While they offer exciting moments of combat and defensive capabilities, their limited missile count, rearming issues, and bugs make them more of a novelty than a reliable tool. The review underscores that, in their current state, these PDCs are more of a one-time or occasional use feature, with significant costs and effort required to maintain them. Overall, the feature feels incomplete and rushed, leaving players disappointed with the current implementation but hopeful for future improvements.