MISC Starlancer TAC | A Star Citizen's First Look

The video offers an in-depth first look at the MISC Starlancer TAC from Star Citizen, highlighting its design, weaponry, interior layout, and performance, emphasizing its role as a durable, multi-crew support and combat vessel. Despite its slow speed and sluggish maneuverability, the presenter praises its firepower, cargo capacity, and versatility for ground assaults and coordinated team missions.

The video provides a detailed first look at the MISC Starlancer TAC, a ship from Star Citizen. The presenter starts by confidently identifying the ship’s silhouette, noting features like the light bar and various design elements, and addresses previous misconceptions about unknown ships. He highlights key aspects such as the ship’s weaponry, including size four and five weapons, and points out the maneuvering thrusters and rear-facing defensive missiles, emphasizing the ship’s combat capabilities. The presenter also comments on the ship’s aesthetic details, like port windows and engine fins, expressing enthusiasm for its design.

Inside the ship, the presenter explores the cargo bay, noting its size and layout, which appears consistent across different sections. He points out the presence of elevators on both sides, allowing access to upper levels, and examines the medical bays, storage areas, and drop seats designed for crew members. The interior features a bar, storage for life support systems, and escape pods, indicating a well-equipped crew area. He also mentions the ship’s lack of an anti-personnel gun on the ground, suggesting that its heavy armament on the sides might make ground defense unnecessary for its intended role.

Moving to the upper levels, the presenter investigates the engineering and weapon systems. He admires the engine room’s design, describing it as one of the coolest in sci-fi, with large shield generators and a power plant. The ship’s hangar is small but capable of fitting a Fury or other small ships, although the presenter questions its practicality for larger fighters. He then reviews the ship’s weapon systems, including turrets, cannons, and missile launchers, noting the long recharge times and the ship’s firepower capacity. He emphasizes the importance of managing capacitor and weapon energy for sustained combat effectiveness.

The flight performance of the Starlancer TAC is tested, revealing slow acceleration and top speeds around 915 meters per second. The presenter notes the ship’s sluggish maneuvering, with G-forces around 2.8G, and demonstrates its boost capabilities. Despite its limited speed, he praises its durability and multi-crew functionality, suggesting it excels in ground assault or jump town scenarios where firepower and crew coordination are critical. He discusses the ship’s potential role in cargo and combat missions, emphasizing its strength as a multi-functional drop ship with ample weaponry and defensive systems.

In conclusion, the presenter advocates for the Starlancer TAC as an excellent multi-crew support and combat vessel, especially suited for scenarios like jump town or ground assault missions. He highlights its durability, firepower, and capacity to carry small fighters or cargo, making it a versatile asset in the game. While acknowledging its slow speed and maneuverability, he emphasizes that its strengths lie in its firepower, crew capacity, and durability, making it a compelling choice for coordinated team operations. Overall, he expresses enthusiasm for its potential uses and recommends it for players who can manage its operational limitations.