Massive Weapon Changes Coming to Star Citizen 3.22

Star Citizen Alpha 3.22 is introducing significant weapon changes and balance adjustments to enhance gameplay. These changes include procedural weapon aim recall, reworked weapons, fire rate adjustments, balanced sniper rifles, reduced knockdowns, increased time to kill, and improved medical functions.

Star Citizen Alpha 3.22 is rumored to have some significant changes to gameplay and weapon balance. Procedural weapon aim recall is being introduced, enhancing the diversity and role of each weapon while providing more intense visual recall. This new feature was showcased at CitizenCon and will also be included in the upcoming Squad 42 game mode. Overall, players can expect greater weapon variety and tweaks such as consistent recoil patterns and the removal of ADS spread. Some specific weapons have undergone reworks, like the AR pistol becoming a burst pistol and the LH86 now being fully automatic.

Fire rate changes have been made to the demo, S71, and P4 AR, making them faster and more powerful. To balance gameplay, force reactions have been adjusted, ensuring knockdowns occur only in appropriate situations. This reduces the occurrence of players being frequently knocked down by certain weapons, such as the R97 shotgun. Sniper rifles have also been balanced, preventing one-shot kills on players in heavy armor while still allowing it on those in medium armor. Player health damage modifiers and medical functions have been altered to increase time to kill, allowing players a chance to counterattack and engage in more consistent firefights. Medical pens will now fully heal players, eliminating the need for multiple pens to achieve full healing.

Overall, these changes aim to improve the gameplay experience for FPS combat players. The updates bring more diverse and balanced weapon choices, reduced staggers and knockdowns, adjusted damage modifiers, increased time to kill, and improved medical functions. These changes will be eagerly anticipated by Star Citizen players and will be tested as soon as they are available in the Persistent Universe.