Massive Upcoming Games Being Shaped by Space Games

The video examines how space as a setting is increasingly shaping diverse upcoming games by influencing their narratives, environments, and gameplay mechanics, moving beyond traditional ship-based simulations to include hostile, isolated, and socially complex worlds. It highlights examples like Soul Shogunate, Fragmentary Order, and Star Miner to illustrate this genre split, while also noting parallels with non-space games like There’s Nothing Down There, emphasizing space’s role in creating immersive and challenging player experiences.

The video explores the growing influence of space as a setting in a variety of upcoming video games, highlighting how this environment shapes both the game worlds and gameplay. Unlike traditional space games that focus on piloting ships, many new titles use space as a hostile, isolated environment that deeply affects the narrative and mechanics. This shift has led to a split in the space game genre: one where space serves as the backdrop for different gameplay experiences, and another that continues the classic space simulation style involving ship navigation and empire building.

Two games, Soul Shogunate and Fragmentary Order, exemplify this genre split. Soul Shogunate is an action RPG set on the moon in an alternate future where feudal Japan’s power structures extend across the solar system. Its richly detailed lunar environment combines futuristic elements with historic social dynamics, creating a vivid and immersive world that feels both exotic and real. Fragmentary Order, on the other hand, emphasizes the harshness and danger of space by having players control disposable clone soldiers in hostile extraterrestrial environments like a partially terraformed Mars, highlighting the lethal and indifferent nature of space.

On the traditional space sim side, Star Miner represents a complex and evolving approach to the genre. Players start small, mining asteroids and managing logistics, but as they expand into larger systems, they face increased risks from enemy factions and the inherent dangers of space. This game emphasizes that growth brings vulnerability, making the hostile space environment a central gameplay challenge rather than just a scenic backdrop. Its detailed mechanics around cargo, power management, and defense systems demonstrate how space settings can deeply influence game structure.

The video also discusses There’s Nothing Down There, an underwater horror game that, while not set in space, shares many thematic and gameplay similarities with space games. The claustrophobic, hostile environment, reliance on instruments over sight, and the sense of isolation closely mirror the experience of many space-based titles. This crossover highlights how the space game genre influences other settings by focusing on environmental danger and player vulnerability, showing that the core appeal lies in how the setting shapes the story and player experience.

Ultimately, the video argues that space as a setting is far more than just a beautiful or futuristic backdrop; it fundamentally shapes the social, political, and hostile environments within games. Whether through the exotic lunar cities of Soul Shogunate, the brutal combat zones of Fragmentary Order, the logistical challenges of Star Miner, or the eerie isolation of underwater horror, space influences the tone and mechanics in profound ways. The presenter invites viewers to share their thoughts and looks forward to engaging with the community in future videos.