Making a Mess of Medium Member Haul Contracts | Star Citizen 4.1 4K Gameplay

In the video, Farister attempts to complete multiple medium member haul contracts in Star Citizen 4.1 using his M2 Hercules, but faces challenges with cargo organization, the game’s contract requirements, and the unreliable ATLS system, ultimately failing to complete any of the contracts. He highlights the complexity and frustration of large-scale cargo hauling, emphasizing the importance of understanding game mechanics and patience.

In this gameplay video, Farister shares his experience of attempting to complete multiple medium member haul contracts in Star Citizen 4.1, highlighting both the successes and mistakes made along the way. The goal was to chain together three contracts with different destinations—Bini, Port Trestler, and Saraphim—using his M2 Hercules ship to efficiently pick up and deliver cargo. The video is presented as a gameplay showcase rather than a tutorial, with footage sped up four times to keep the length manageable.

Farister explains his initial plan to organize cargo based on material types (aluminium, tungsten, kundum) and destinations, aiming for an efficient loading process. However, he admits to making a key mistake: assuming that cargo could be grouped by type regardless of the specific contract requirements. In reality, the game demands that each crate be delivered as part of its original contract, which meant that simply grouping crates by material or destination was insufficient. This realization leads to complications during unloading and reloading, causing delays and frustration.

Throughout the process, Farister encounters difficulties with the ATLS (tractor beam system), which he describes as being unpredictable and sometimes uncooperative. To manage cargo placement, he uses both the ATLS and his multi-tool to manually move crates, which is tedious but necessary due to the game’s mechanics. He spends significant time reorganizing crates to match contract requirements, only to find that the game still expects specific crates to be delivered, not just the correct materials. This results in having to unload and reload cargo multiple times to meet the contract conditions.

Despite his efforts to streamline the process, Farister faces setbacks when the game does not recognize the completed contracts, with some crates missing or unaccepted. He demonstrates the frustration of organizing cargo perfectly only to have the game reject the fulfillment, forcing him to manually move crates again and reattempt submissions. Ultimately, he concludes that he was unable to complete any of the three contracts due to these issues, emphasizing that mistakes and setbacks are part of the learning experience in cargo hauling gameplay.

In conclusion, Farister reflects on the challenges faced during this attempt, acknowledging that chaining multiple medium contracts is complex and prone to errors. He admits to making mistakes in cargo organization and contract fulfillment, which prevented full completion. The video serves as a realistic look at the difficulties of large-scale cargo hauling in Star Citizen, highlighting the importance of understanding game mechanics and the patience required. He encourages viewers to learn from these experiences, and invites feedback on the balance of narration versus background music in future videos.