Major Changes In Progress - Replication Layer, Crusader C1 & A1, SRV & 3.21 & 3.21.x | Star Citizen

The latest Star Citizen road map update brings major changes, such as the introduction of the replication layer and the shift from 3.20 to 3.21 patch numbering. These developments pave the way for server meshing and improve server recovery, with new ships and missions also expected in the upcoming patches.

In the latest Star Citizen road map update, the patch numbering has changed from 3.20 to 3.21. This is due to the introduction of the replication layer technology, which is a major milestone towards server meshing. This technology allows the game servers to have authority over specific areas, rather than the entire game universe. This change is not immediately noticeable to players, but it is a significant step towards Alpha 4.0 and beyond.

The 3.21 patch cycle will also introduce a new testing channel, which will help implement and release new technology in a safer and more controlled manner. This ensures that large tech changes are properly validated and mission proven before releasing them to live servers. It is a safeguard to prevent major issues like the problematic 3.18 persistent entity streaming release.

The initial release of 3.21 will include new Crusader platforms, missions like retrieve consignment and steal evidence from Korea, and the Crusader Spirit A1 ship. However, the Crusader Spirit A1 ship is not yet in the game and may be released during CitizenCon. The subsequent 3.21.x patch will bring vehicle tractor beams, the Argo SRV, the Tumbril Storm tank, and the Crusader Spirit C1 cargo variant ship.

The most significant update in the 3.21.x patch will be the separation of the replication layer, which is crucial for server meshing. This update will also improve server recovery in the event of a crash. The goal is to release 3.21 first, followed by the replication layer update in a new preview channel. Once the replication layer is running reliably in this preview channel, it will be migrated to the live servers in a 3.21.x patch.

The road map update is exciting news, particularly with the recent testing of jump points and the progress towards Server Meshing and the Pyro system. However, the exact timing of these major updates is uncertain, and it is hoped that they will be available for testing at least for Evocati by the end of the year. Overall, significant progress is being made, and the community is eagerly anticipating future updates.