Lossless Scaling's Frame Generation Is Getting Better

The video discusses updates in lossless scaling software, focusing on frame generation for Star Citizen gameplay. Recent improvements have addressed issues with UI stability, resulting in a smoother and more enjoyable experience for users, especially when targeting 60 FPS for better performance.

The video discusses the updates and improvements in lossless scaling software, particularly focusing on frame generation for Star Citizen gameplay. Initially, the software had issues with garbling around UI elements, but recent updates have addressed this problem. The latest update targets UI improvements, making the software easier to use without the need to lock monitor refresh rates and frame rates. The UI stability has improved, with less flickering and garbled mess, making it a much more usable experience for users.

Comparing the 30 FPS footage to the 60 FPS frame generation, the difference in UI stability is noticeable. While the UI is not perfect, it is much better and more stable than before. The increase from 30 FPS to 60 FPS, even with a 7800 X3, shows significant improvements, with less garbling and more stable UI elements. The software now provides a much better experience overall, with more frames contributing to better frame generation.

The video highlights that feeding more frames into the software results in better performance, with 60 FPS being a recommended target for smoother gameplay. While the video quality is capped at 60 FPS, the smoother experience is evident, especially when comparing 120 FPS to 60 FPS. The input latency is less noticeable at higher frame rates, making the gameplay feel closer to what is seen visually.

The software allows for upscaling when there were limited options available within Nvidia or AMD’s own software. It is noted that the software is not expensive on Steam and works well with high refresh rate monitors and high-end hardware. The video suggests that it may take some time before native frame generation is available in Star Citizen, possibly coinciding with the release of Squadron 42. Overall, the software provides a good experience for doubling frame rates, making gameplay feel smoother and more enjoyable for users.