🔴 LIVE - Star Citizen - Does The Ballista Still Suck?

In the livestream, the host tests the Ballista ground vehicle in Star Citizen, demonstrating its effectiveness against larger ships while highlighting struggles with agile fighters and technical issues like unreliable voice communication. Despite challenges, the team successfully protects haulers and engages in varied combat scenarios, concluding that the Ballista remains a niche but valuable asset in specific combat roles.

The livestream begins with the host welcoming viewers and explaining that this is day two of testing the Ballista, a ground vehicle in Star Citizen. Unlike the previous day where they used the Centurion, today they plan to actively drive the Ballista to protect haulers at a trading hub called Depri. The goal is to provide airspace clearance and escort haulers, potentially extorting a small fee for protection. However, technical issues like inconsistent voice communication (VoIP) create challenges in negotiating with other players.

Throughout the stream, the host and his team monitor the area for hostile ships and combatants, attempting to protect the haulers from attacks. The Ballista proves effective against mid to large ships due to its missile capabilities, especially with the return of the 50-meter minimum lock distance, which enhances its targeting. However, it struggles against agile fighters, as the missiles often fail to track fast-moving targets properly. The team experiences several skirmishes, including encounters with raiders and combatants like Sabers and Hornets, but overall, the day is quieter compared to previous sessions.

Communication difficulties persist, with many haulers unable to hear the team’s warnings or negotiations due to the unreliable VoIP system. This leads to some unfortunate outcomes, such as one hauler being destroyed after refusing or being unable to respond to protection offers. Despite these setbacks, the team manages to protect several haulers and even collects some protection money from appreciative players. The stream also highlights the dynamic weather effects in the game, such as rain, which adds immersion to the environment.

The latter part of the stream shifts focus to more intense combat scenarios involving larger ships like the Polaris and Idris, as well as ground-based engagements within the facility. The host and his crew attempt to fend off attackers and protect assets, with mixed results due to bugs, desyncs, and game mechanics that sometimes hinder smooth gameplay. They also discuss the game’s ongoing development challenges, such as broken turrets, inconsistent crime systems, and the need for better ground vehicle combat options.

The stream ends with reflections on the Ballista’s current state: while it is no longer completely ineffective, it remains a niche vehicle best suited for certain combat roles, particularly against larger ships on the ground. The host thanks viewers for their support despite the relatively quiet and technical-heavy session, teasing upcoming events like CitizenCon and expressing hope for future improvements. Overall, the livestream offers an in-depth look at the practical use of the Ballista in Star Citizen’s evolving gameplay environment, highlighting both its strengths and ongoing limitations.