Live Q&A Master Modes in 4min 42sec

A live Q&A session for Star Citizen on master modes was held, where developers discussed testing under pseudonyms, balancing effects on all ships, and the lack of safe places in the game. Feedback on master modes has been mixed, with developers emphasizing the importance of testing and feedback, while players appreciate the new system and are encouraged to continue testing and providing feedback for improvements.

On the 8th of March 2024, a live Q&A session was held for Star Citizen focusing on master modes. The developers explained that they sometimes test under pseudonyms to avoid being mob attacked during testing. Questions for the Q&A were taken from Spectrum and selected by developers. It was confirmed that all ships, not just fighters, will be affected by master modes for balancing. Quantum traps and how they will work with master modes is still undecided.

Players can remain in nav mode at all times, but certain features like weapons, mining, and salvage equipment will not be available until switching over. It was noted that there is no safe place in Star Citizen where players will not be open to attack. Larger ships will take longer to switch between master modes, and jousting in 1v1 fights may still occur, especially with similar ships. The developers emphasized that master modes are not in their final state and may still undergo changes.

Feedback on master modes has been mixed, with some players changing their opinions over time. Constructive feedback is appreciated by the developers, emphasizing the importance of thorough testing before offering feedback. Despite concerns about lower skill ceilings and decreased mobility in racing, the developers believe that players can still gain a skill advantage with practice. It was suggested that current tracks may need updating to better suit master modes.

In nav mode, weapons are nonfunctional, and tasks like maintenance and observation can be done by turret gunners. The power triangle still serves a purpose in nav mode, with systems generating into buffers despite not being active. Countermeasures are not available in nav mode, and there are no plans to change this in the future. Overall, there has been a positive response to master modes, with players appreciating the new system. The developers encouraged players to continue testing and providing feedback for further improvements.