Live Q&A FPS in Alpha 3.23 in 4min 55sec

A Star Citizen live Q&A session on FPS gameplay in Alpha 3.23 featured developers discussing updates such as sniper scope glint, new grenade types, ammo repoing, and weapon mechanics improvements. The session also included creative ideas for new weapons, a commitment to enhancing the FPS experience, and a call for player feedback to drive future enhancements.

On the 15th of March 2024, there was a one-hour Star Citizen live Q&A session focusing on FPS gameplay in Alpha 3.23. Developers Zach Pascal, Nick, and Alil discussed various updates and features related to FPS gameplay. One of the topics addressed was the implementation of sniper scope glint for gameplay reasons, providing warning signals to players when being targeted by snipers. The developers emphasized that the glint feature was added for balance and gameplay purposes, and suggested players provide feedback for potential adjustments.

Additionally, the Q&A session covered upcoming additions such as different types of grenades like flash, stun, concussion, and smoke, along with discussions on balancing these items in PvP environments. The team also mentioned tweaking injuries, adding new health apps to the mobiglass, and introducing new features like charging batteries beyond weapon magazines. They elaborated on the repoing of ammo, including specific types of ammo and potential future enhancements like solar chargers and quick chargers for magazines.

The developers shared insights on weapon mechanics, including canceling long reloads by jumping, interrupting another player’s reload by bumping into them, and the absence of a hotkey for backpack-to-suit reloads. They also discussed plans for unique recoil signatures for each weapon manufacturer and subcategory, as well as the ongoing work to refine force reactions and overall gameplay smoothness in the FPS experience. The team acknowledged the evolving HUD and the continuous efforts required to achieve a AAA quality feel for Star Citizen FPS.

In a more creative segment, each developer was asked what type of weapon they would add to the game without limitations. The responses included ideas such as a slingshot, a rocket launcher from Quake 3, a chainsaw, and a gun that creates a black hole upon impact. The session concluded with a message of gratitude for the audience’s participation, a reminder to provide feedback, and an apology for the delay in content creation due to illness. The developers expressed their commitment to improving the FPS gameplay experience and encouraged players to engage with suggestions for future enhancements.