Live Q&A Distribution Centers in 3min 45sec

The video features a Live Q&A session discussing Distribution Centers (DCS) in Star Citizen, focusing on their role in providing non-combat gameplay elements and expanding mission variety. Key points include the emphasis on diverse locations with unique branding, plans to retool DCS for airless moons, potential inclusion of manufacturing centers, and the importance of community support for the game’s development.

The video discusses the Live Q&A session on Distribution Centers (DCS) in Star Citizen, featuring John and James, lead content designer and lead environmental artist. DCS are large points of interest in the game, providing diverse locations with unique branding and layouts. In 323, 13 DCS are confirmed on planets, with plans to retool them for airless moons. Missions at DCS will offer various gameplay, starting with basic tasks like item fetches and expanding to cause and effect missions in the future. The focus on non-combat gameplay through DCS is emphasized to add depth to the game world.

The panel acknowledged the focus on combat in Star Citizen but highlighted DCS as infrastructures to introduce more non-combat gameplay elements. The potential addition of rundown or abandoned DCS in the future is mentioned, along with the desire for roads interlinking DCS and other points of interest. Ownership of DCS is discussed, hinting at the possibility of including manufacturing centers in the future. The multifunctional aspect of DCS is highlighted, catering to activities such as hacking, stealing, security, shopping, and commerce.

Forest, a principal technical artist and founding member of the project, is introduced as a key figure in optimizing game aspects and bridging art and engineering. Forest’s role in the Kickstarter campaign and early development stages is highlighted, emphasizing his contributions to making the game operational and legitimate. The challenges of estimating time for new game features and managing feature creep are discussed, with a humorous anecdote shared about the small office space in the early days of development.

The video touches on the community support for Star Citizen, with Forest reminiscing about the growth of the community and the positive impact of the Kickstarter campaign. Jared confirms that there will be no SC Live for the following week, concluding the session. Overall, the discussion provides insights into the development of Distribution Centers in Star Citizen, the importance of non-combat gameplay elements, the role of key team members like Forest, and the ongoing community support for the game. Viewers are encouraged to stay updated on future developments and events in the Star Citizen universe.