Life Aboard a Reclaimer - 6 - Crash Site Recovery - Star Citizen 3.22 Multi-Crew Gameplay

In this episode of Star Citizen, the player and their crew return to the crash site of their Reclaimer ship to salvage what they can. Despite encountering difficulties in recovering their gear, they successfully salvage valuable materials and discuss improvements needed for item storage on ships, as well as potential encounters with rival players in future salvage contracts.

In this episode of Star Citizen, the player and their crew return to the crash site of their Reclaimer ship to salvage what they can. They had previously crashed the ship during a salvage run on microTech. They hope to recover not only the ships they were salvaging but also their own cargo and gear. They test the scrap turrets on the ship and make some interesting observations about their functionality. They begin by clearing the wreckage to gain access to their cargo and gear.

However, they encounter some difficulties in recovering their gear. They find that the item boxes created by the ship are empty, suggesting that their items have been lost. This is disappointing as they had previously been able to recover their gear in similar situations. They discuss the changes in persistence and the challenges of storing items on board the ship.

Despite the gear loss, they continue to salvage the wreckage and manage to collect a significant amount of valuable materials. They sell the salvaged materials and make a good profit. They also discuss the disappearing boxes and the issues with the current cargo system. They express their hope for improvements in the future that will allow for better item storage on ships.

They also mention the need for drinks on board the ship and the limitations of relying on energy drinks. They discuss the possibility of testing field repairs with the multitool in the future. The player’s crew member searches for MC canisters to attach to the multitool. However, they are unable to find them and decide to craft their own canisters instead. The episode ends with a teaser for the next episode, hinting at potential encounters with rival players during their salvage contracts.