Let's Talk : Star Citizen 4.7 Crafting, Inventory Changes and VR in Squadron 42?!

The livestream covers major Star Citizen 4.7 updates, highlighting the new crafting and inventory systems that enhance gameplay accessibility and depth, alongside the full VR support integration for Squadron 42, which has been planned from the start and promises a polished experience. The host demonstrates these features live, addresses community questions, and expresses enthusiasm for how these changes improve resource gathering, item crafting, and overall immersion in the game universe.

In this live stream, the host discusses several exciting updates and features related to Star Citizen 4.7, focusing primarily on crafting, the revamped inventory system, and the integration of VR support in Squadron 42. The stream begins with a discussion about Twitch’s recent policy change allowing combined chat from multiple platforms, which enhances community interaction. The host then dives into the major announcement that Squadron 42 will fully support VR, sharing a clip from Chris Roberts and exploring the implications of this for the game’s release timeline. While there was initial concern that VR integration might delay Squadron 42, research and historical context from the original Kickstarter suggest VR has been planned from the start, potentially making the VR version more polished than the current Star Citizen Persistent Universe (PU) VR experience.

The conversation then shifts to the new crafting and inventory systems showcased in the Evocati tech preview. The host praises the new inventory interface for its improved accessibility, allowing players to interact with local storage without needing to be directly at terminals, which streamlines gameplay and reduces downtime. Crafting is highlighted as a promising addition, with players able to unlock blueprints through missions and craft items such as FPS weapons and armor. However, the current crafting UI is still in a placeholder state and lacks some quality-of-life features, like a searchable material list. The host emphasizes that crafting will become more meaningful once item degradation and player-to-player trading are implemented, encouraging ongoing use rather than one-time crafting.

Mining, a core component of crafting, has undergone a significant overhaul in 4.7. The new system simplifies resource gathering by having each mining node contain only one type of material, making it easier to target specific resources. Additionally, material quality now varies, impacting the stats of crafted items and adding depth to resource collection. The host notes some community concerns, such as issues with stacking materials of different qualities, and suggests potential improvements like refining to enhance material quality. The risk-versus-reward dynamic is also touched upon, with higher-quality materials found in more dangerous areas outside the safer Stanton system.

The stream includes live gameplay demonstrating the new systems, with the host exploring mining caves, interacting with the crafting fabricator, and managing inventory in hangars. Despite some technical glitches and graphical issues during the stream, the overall impression is positive, with the host expressing enthusiasm about the gameplay loop that crafting and mining introduce. The integration of loot deconstruction is noted as a valuable feature, providing a practical use for scavenged items and encouraging players to engage in looting activities more actively.

Finally, the host engages with the community, answering questions about performance improvements, the potential timing of 4.7 wave releases, and the future of base building in Star Citizen. There is speculation about upcoming ship releases and discussions about the challenges of VR implementation, including controller support and UI optimization. The host also shares personal thoughts on playing Squadron 42 first on flat screen before experiencing it in VR, and reflects on the broader implications of these updates for the Star Citizen universe. The stream concludes with thanks to viewers and a reminder to follow for future content and updates.