Kraken Reconcept - RSI Galaxy Plans - RSI Meteor Announced & More - Star Citizen News

The video summarizes a Bar Citizen event in Beijing where CIG shared updates on Star Citizen’s development, including focus areas like beam weapons, new ship designs (Perseus, Kraken, Meteor), and improvements to ship systems, weaponry, and ground vehicles. It also highlights upcoming gameplay enhancements such as varied ship living quarters, advanced damage models, and more challenging capital ships, all aimed at increasing realism and depth in the game.

The video provides a detailed summary of a Bar Citizen event held in Beijing, China, where CIG shared updates and insights about Star Citizen’s development. Key topics include the focus on beam weaponry for this year, emphasizing its importance for larger ships and capital ships. The event also revealed that the upcoming Perseus ship will share assets with the Polaris, a military-style vessel, while the Galaxy will be based on the Zeus design with civilian and industrial elements. The Kraken, originally planned for a later release, may enter pre-production by the end of 2025, and the RSI Meteor was teased as a potential surprise ship, possibly a heavy fighter based on the Mantis.

The discussion covered ground vehicle development, highlighting plans to fill existing gaps, especially in hover vehicles. CIG aims to expand the variety of ground transport options beyond current models like the Cyclone and Ursa. Larger vehicles, comparable in size to the Cutlass, pose design challenges due to small vehicle hangars, but solutions are being explored. Additionally, ship living quarters will vary based on a ship’s role, with long-distance ships featuring more comprehensive amenities like beds, food processors, and toilets, while luxury ships will offer more personalized spaces. Even single-seater ships will eventually allow players to eat and drink while seated, which is a new feature not yet implemented.

Ship weapon systems are also a focus, with most weapons currently being developed for Squadron 42. CIG is prioritizing filling gaps in existing weapon archetypes, mainly ballistic, energy, and distortion weapons, with a strong emphasis on beam weapons this year. Reload mechanics differ based on ship size, with smaller ships using magazine-based reloading and larger ships employing internal loaders. The Mogilass ship interface, allowing players to lock/unlock and open ship doors from the mobiGlas, is in development, alongside quality-of-life improvements like 3D landing cameras.

Further topics included the implementation of modules, which are currently limited to certain ships like the Retaliator due to legal and fairness considerations. CIG confirmed plans to introduce more modules in the future. The damage model for ships like the Maelstrom was also discussed, with improvements to detailed destruction and parts blowing off during combat. Weight calculation methods are evolving, with the Melstrom system providing more accurate handling by considering materials and thickness, contrasting with the current volume-based system in the persistent universe, which can lead to physics inconsistencies.

Finally, the video covered changes to the economy and handling of capital ships. Balancing adjustments have slowed down ships like the Polaris and other large vessels to improve handling and realism. Future plans include making capital ships more challenging to operate and repair, with new limitations on fuel usage and insurance timers to emphasize their scale and importance. Overall, the event revealed significant developments across ship design, weaponry, ground vehicles, and gameplay mechanics, exciting fans about the future of Star Citizen.