Just Now: Insane Turret & Ship Weapon Buff 4.1.1 PTU Pt.1 - Checking Every Ship | Star Citizen 4k

The video showcases extensive testing of weapon and turret buffs in Star Citizen’s 4.1.1 PTU update, highlighting significant increases in ammunition capacity, firing durations, and the impact of shared capacitor systems across various ships. These improvements make ships more formidable in combat, allowing for prolonged firepower and potentially shifting the balance of space battles.

The video features a detailed testing and analysis of weapon and turret buffs in Star Citizen’s 4.1.1 PTU update, focusing on how these changes affect various ships and their armaments. The host begins by addressing a bug with the audio slider, noting that it remains at one despite attempts to reset it, and mentions that this will be a silent video to better focus on the weapon tests. The first ship tested is the Hammerhead, where the host demonstrates the turret’s firepower, revealing a significant buff allowing it to fire 300 rounds from a turret with a rapid recharge time of about 20 seconds for 300 rounds, a noticeable improvement from previous versions.

Next, the host examines other ships such as the Reclaimer, Carrick, Polaris, and Redeemer, testing their weapon capacities and fire durations. They observe that many ships now have increased round counts and longer firing times, with some turrets able to sustain fire for over 20 seconds before recharging. For example, the Carrick’s top turret now boasts 187 rounds, allowing for more prolonged engagement, and the Polaris’s laser cannons and repeaters show improved capacities and firing durations, with some guns firing for up to 50 seconds straight before needing a recharge.

The video also highlights the impact of the capacitor sharing system across ships, which significantly boosts weapon capacities when the ship’s systems are fully powered. The host demonstrates this with ships like the Hercules, which now can hold 170 rounds per gun, and the A2, which has a shared capacitor allowing for even greater sustained firepower, including torpedo and missile options. These improvements make ships like the Hercules much more formidable in combat, with some weapons now capable of firing for extended periods without needing to reload or recharge.

Additionally, the host tests various weapons on different ships, including laser repeaters, cannons, and ballistic weapons, noting that many of these have seen substantial increases in their ammunition capacity. They observe that the shared capacitor system is a key factor in these buffs, allowing ships to sustain their weapons longer. The host also points out that some ships, like the 600i Touring and the Storm, did not receive the same level of buff, indicating a selective approach to the updates. The overall impression is that weapon capacities and firing durations have been significantly improved across many ships, making them more effective in combat scenarios.

In conclusion, the video provides an extensive overview of the weapon and turret buffs introduced in patch 4.1.1 PTU, emphasizing the increased ammunition capacities, longer firing durations, and the role of shared capacitors in enhancing ship combat capabilities. The host’s tests reveal that many ships now have formidable firepower that can be sustained for longer periods, potentially shifting the balance of power in space battles. These updates are seen as a major step forward in improving the combat experience, with some ships receiving more attention than others, and the overall trend pointing toward more powerful and enduring ship weapon systems in Star Citizen.