Jump Point Tests EOY - Pyro, Static & Dynamic Server Meshing & Engineering | Star Citizen Sunday

In the latest episode of Star Citizen Sunday, the Argo SRV, a tow truck of space, was showcased along with its features such as a tractor beam for rescuing stranded ships and providing repair services. The show also discussed upcoming engineering gameplay, including plans for bespoke repair mechanics and the introduction of subcomponents and different issues for different ship manufacturers.

In the latest episode of Star Citizen Sunday, the Argo SRV was showcased. The SRV is a tow truck of space that can be used to retrieve stranded players or derelict ships. It features an engineering section, a cockpit, and a habitation area. The SRV has a large tractor beam on the rear that allows the pilot to tow other ships to safety. It will have various uses, such as rescuing stranded ships and providing repair services, especially as the game introduces more punishment for respawning and reclaiming ships.

The show also discussed upcoming engineering gameplay. It will be harder for solo players to fly larger multi-crew ships, especially older ones that require more maintenance. There are plans to add more bespoke repair mechanics in the future, but initially, a simple beam will be used. The show also mentioned the possibility of subcomponents and different issues and capabilities for different ship manufacturers.

The engineering panel answered community questions about the game’s features. They confirmed that soft death ships will be repairable by towing them to a landing pad. They explained that the Resource Network system, which includes life support and fire mechanics, is planned for release in the second quarter of next year. They also mentioned the importance of knowing ship layouts and said that subcomponents and additional relays for coolant, data, and fuel are on their long-term plan.

The final part of the show featured a discussion with the music composer for Squadron 42, Jeff Zelli. He talked about his work on the game and the progress being made in bringing Squadron 42 features to the persistent universe. The show also mentioned ongoing events in the game, like the Intergalactic Aerospace Expo and the recent jump point tests for the tech preview channel.

Overall, the show provided updates on the Argo SRV, engineering gameplay, the Resource Network system, and the progress of bringing Squadron 42 features to the game. It highlighted the game’s future potential and the developers’ commitment to improving and expanding the gameplay experience.