The video compares the Aegis Redeemer and Anvil Paladin, highlighting the Redeemer’s superior maneuverability and enjoyable flight experience despite its lower firepower and tankiness, while the Paladin boasts stronger shields and hull but suffers from a current missile damage bug. Ultimately, the Redeemer remains a viable and fun multi-crew combat ship, especially for pilots who prioritize agility and teamwork, even as the Paladin promises greater durability once its issues are resolved.
The video begins with the host reflecting on the Aegis Redeemer’s past glory as a tanky and powerful ship in Star Citizen, both for solo and multi-crew play. However, after significant nerfs to make way for the new heavy gunship, the Anvil Paladin, the Redeemer lost much of its appeal. Despite this, the host recently revisited the Redeemer and found it still enjoyable to fly, especially compared to the Paladin. The video aims to compare both ships not just on paper but through actual flight and combat tests.
A major issue with the Paladin is its current bug where a single missile hit can severely damage the ship, causing it to explode prematurely when the front shield is down. This makes it difficult to assess its true tankiness in real combat. On paper, the Paladin boasts nearly 150,000 hull points, which is close to the Constellation Andromeda’s 180,000, and far more than the Redeemer’s 66,700. The Paladin’s vital body section has 45,000 hit points, significantly higher than the Redeemer’s 17,000, indicating it should be much tankier once the bug is fixed.
In terms of firepower, the Paladin is equipped with three remote turrets, including dual size four hardpoints and a quad size five turret controlled by the co-pilot, plus 24 size two missiles. The Redeemer, by comparison, has two remote turrets with size three guns, two size four wing guns, and 16 size two missiles. The Paladin’s remote turret coverage is excellent, offering 360-degree angles and good vertical range, making it effective for suppressing ground targets. However, in solo combat tests, the Redeemer demonstrated better maneuverability and was more fun to pilot, lasting longer in fights despite having less firepower and shield strength.
The Redeemer excels in maneuverability with faster speeds, higher pitch, yaw, and roll rates, and better acceleration compared to the Paladin. This makes it feel more like a heavy or medium fighter, which contributes to its enjoyable flight experience. The Paladin, while more tanky and with stronger shields, is sluggish and less responsive, which can be a drawback in dogfights. The video suggests the Redeemer occupies an odd niche now, neither fully a heavy gunship nor a medium fighter, but still viable and fun, especially in multi-crew roles or as a combat dropship.
The video concludes with a lively multi-crew combat session demonstrating the Redeemer’s capabilities in action. The crew fights various enemy ships, showcasing the Redeemer’s firepower and teamwork potential. Despite shield and hull damage, the ship holds up well, and the players enjoy the combat dynamics. The video highlights that while the Paladin may be stronger once its bugs are fixed, the Redeemer remains a worthy and enjoyable ship to fly, particularly for pilots who value agility and multi-crew coordination.