In this episode, Meenics explores the new cross-system cargo mission in Star Citizen, highlighting its faster delivery times, improved user interface, and the added depth of inter-system travel without extra fuel costs. He views the update as a positive step for cargo missions, enhancing gameplay variety and immersion, while expressing excitement for future, more complex cooperative hauling scenarios.
In this episode of Star Citizen with Meenics, the focus is on exploring the new “Cross System” cargo mission available at Levk (Levski). Meenics begins by selecting a hauling contract from Ling Halling that involves transporting cargo from Lev’s Gate to Tissa Spaceport. He chooses the C1 Spirit ship for the mission and customizes it with a Hurston livery and flare. Despite some initial lag and minor bugs in the environment, he prepares his gear and suits up, ready to test out the new inter-system mission mechanics.
Meenics highlights that the mission system has been sped up significantly, allowing for quicker delivery and a more dynamic gameplay experience. He appreciates that the mission requires traveling between different systems, such as from Stanton to Pyro or Nyx, rather than just within one system. This variation adds unpredictability and reduces the chances of other players camping known cargo routes, enhancing both gameplay challenge and immersion. He also notes the mission’s user interface improvements and the overall smoother experience compared to previous versions.
During the mission, Meenics demonstrates picking up cargo at different locations and delivering it to designated points, emphasizing the ease and flow of the new system. He enjoys the fact that the cargo missions now allow cross-system travel without consuming quantum fuel, making it more efficient and less resource-intensive. The ability to collect and deliver cargo across different star systems is a welcome change that adds depth and realism to the cargo hauling profession in Star Citizen.
Meenics expresses interest in future developments where cargo missions could become more complex and group-oriented. He envisions scenarios where players might need to source materials themselves, including purchasing and transporting rare goods from various systems. He also suggests cooperative missions that require multiple players to load large cargo ships like the Reclaimer or Caterpillar, adding a layer of teamwork and protection against potential pirate threats. Such missions would enhance the industrial gameplay and provide more engaging objectives for cargo haulers.
In conclusion, Meenics finds the new cross-system cargo mission a positive addition to Star Citizen, offering faster and more varied gameplay without upfront financial risk. While it may become repetitive if done excessively, the mission system’s improvements and potential for future expansions make it promising for players interested in industrial and trading roles. Meenics plans to create more content focused on industrial gameplay and invites viewers to join his upcoming live streams for further exploration of Star Citizen’s evolving universe.