Is the Constellation Still Worth Flying? + Ladders V2 Update Test!

The video reviews the Star Citizen 4.2.1 patch, testing the Constellation and Andromeda ships while highlighting new mechanics like improved ladder interactions and addressing ship performance changes. Despite some bugs and challenges, the creator finds the recent adjustments bring better balance to ship handling and combat, inviting viewers to share their thoughts.

The video begins with an overview of the recent Star Citizen 4.2.1 patch, highlighting changes to ship performance, including nerfs and buffs to various ships like the Atarus and Corsair. The creator tests the Constellation ship, lent by a viewer named The Solution, focusing on its maneuverability and combat capabilities. However, an unexpected issue arises when the player is teleported 25 km away from the ship because the original owner went offline, a new game mechanic intended to prevent unauthorized use of ships but frustrating in practice.

After losing access to the Constellation, the creator switches to testing the Andromeda, borrowed from another player named Tungsten, showcasing a unique Crusader skin on the RSI ship. The video then explores the new ladder mechanics introduced in the patch. The creator demonstrates the improved ladder system, which allows players to approach ladders without automatically grabbing on, enabling more freedom of movement such as looking around and jumping off ladders at will—an improvement over the previous restrictive animation.

Returning to ship testing, the creator notes that the ship’s multi-function displays (MFDs) remain bugged, a persistent issue that has yet to be addressed by the developers. The Andromeda feels sluggish compared to before, but this is seen as appropriate given its size, contrasting it with the Corsair, which is more nimble. Despite the slower feel, the Andromeda shows better roll rotation than the Corsair, indicating a subtle improvement in handling that suits its role as a larger vessel.

During a combat test, the creator encounters an ambush by multiple enemy ships, forcing a tactical retreat behind an asteroid to allow shields to regenerate. Despite being outnumbered and eventually losing the ship, the creator gathers valuable data on the Andromeda’s combat performance. The ship’s slower but more controlled maneuvering is balanced, allowing it to keep up with smaller ships to some extent, and the creator appreciates the changes as a move towards better game balance rather than a straightforward nerf.

In conclusion, the creator feels that the recent ship adjustments, particularly to the Constellation and Andromeda, bring them to a good balance point where they no longer feel overly maneuverable but still effective in combat. They invite viewers to share their opinions on the changes in the comments. The video ends with thanks to the players who lent their ships and encourages viewers to subscribe, like, and share, wishing fellow players fun in their Star Citizen adventures.