Ironclad Assault | A Star Citizen's Look | Alpha 4.8

In this video, Subliminal provides a detailed first look at the Drake Ironclad Assault ship in Star Citizen Alpha 4.8, highlighting its heavily armed design, extensive crew requirements, and industrial aesthetic while noting current bugs and limitations. He favors the assault variant for its combat capabilities and unique support functions, envisioning it as a versatile mini-carrier suited for coordinated crew operations.

In this video, Subliminal returns to YouTube after a break to provide a first look at the Drake Ironclad Assault ship in Star Citizen Alpha 4.8. He mentions his recent focus on AI-assisted development and creating a Star Citizen newsfeed app, encouraging viewers to check out the links in the description. Due to the length of content, he decided to split the coverage of the Ironclad Assault and its base variant into separate videos. He also anticipates the release of 4.8 and Twitch drop activations around the time of the video.

Subliminal begins by exploring the exterior of the Ironclad Assault, noting its multiple manned and remote turrets, extensive catwalks, and numerous ingress points. He comments on the unique design features, such as the six Herald thrusters on the back and the ship’s docking collar. Despite some bugs preventing him from flying the ship or accessing the command module, he conducts a detailed walkthrough of the ship’s exterior and interior, highlighting the industrial aesthetic and functional layout.

Inside, Subliminal explores the cargo bay, crew quarters, and various operational areas, including multiple elevators, weapon racks, and storage compartments. He notes the ship’s large size and the presence of numerous components such as shield generators, power plants, and reactors, which emphasize its role as a heavily crewed vessel. He also points out the need for multiple crew members to operate the ship’s many turrets, suggesting that full operation requires a sizable team.

The video also covers the ship’s tactical features, including several ballistic turrets and remote-controlled weapon stations. Subliminal tests some of these turrets and discusses their potential use in combat or defense scenarios. He appreciates the ship’s design for coordinated crew operations, but laments the current bugs and limitations, such as the inability to pilot from the command module and the lack of integrated light controls from turret stations.

In conclusion, Subliminal shares his overall impressions of the Ironclad Assault, favoring it over the cargo variant due to its armament and sufficient cargo capacity. He sees the ship as a solid base of operations that would require a large crew to maximize its potential, though solo play is possible with some drawbacks. He praises the ship’s industrial look and functional design, and highlights the unique rearm, repair, and refuel capabilities exclusive to the assault variant, envisioning it as a mini-carrier. He invites viewers to share their thoughts and experiences in the comments.