Intrepid Review | Star Citizen Commentary w/ RootedAdmin

In the video, Double Noce and RootedAdmin review the Intrepid, a starter ship in Star Citizen, highlighting its role as a cargo runner with limited combat capabilities and modest armament. They appreciate its design but criticize its underdeveloped features and lack of effective shielding, ultimately rating it a six or seven out of ten while encouraging viewer discussion on its strengths and weaknesses.

In the video, Double Noce and RootedAdmin provide an in-depth review of the Intrepid, a starter ship from Crusader in the game Star Citizen. They discuss its primary role as a cargo runner, noting that it has a limited cargo capacity of eight Standard Cargo Units (SCU). Despite its cargo capabilities, the ship is not designed for heavy combat, as indicated by its modest armament and defensive systems. The review includes a detailed breakdown of the ship’s specifications, including its shield, power plant, and quantum drive, emphasizing the ship’s civilian-grade components.

RootedAdmin elaborates on the ship’s weaponry, mentioning that it features a size four hardpoint with a Rhino gun and two size one Marksman missiles. The ship starts with a civilian-grade B hex shield, which they note may be a limitation in combat scenarios. The duo expresses a desire for better armament and shielding, suggesting that the current setup may not adequately protect players in more challenging engagements. They also touch on the ship’s design, which they find appealing, particularly its asymmetric look reminiscent of other Crusader ships.

As they explore the Intrepid’s interior, they point out various features, including a dedicated engineering terminal, a lounge area, and storage compartments. However, they note that many of these features feel underdeveloped, as certain functionalities, such as the engineering terminal, are not yet implemented in the game. The interior space is described as having some wasted potential, with the shower and lounge not providing any significant gameplay benefits at this stage.

The hosts also discuss the ship’s cargo loading capabilities, highlighting the need for a tractor beam to load cargo due to the low height of the landing gear. They suggest that a side ramp for cargo would improve usability, making it easier to load and unload items without the need for crouching or awkward maneuvers. The lack of a side ramp is seen as a design oversight that limits the ship’s functionality in cargo missions.

In conclusion, while Double Noce and RootedAdmin acknowledge that the Intrepid has its merits as a starter ship, they rate it a six or seven out of ten due to its limitations in shielding and firepower. They encourage viewers to share their opinions on the ship in the comments, fostering discussion about its strengths and weaknesses. The hosts express a desire for more meaningful features and improvements in future updates, ultimately leaving viewers with a sense of curiosity about the ship’s potential as the game continues to evolve.