In this Star Citizen 4.7 gameplay, Farister grinds reputation with the Intersect Group using the Crusader Aries Inferno, focusing on efficiently completing terrorist neutralization contracts by targeting key ships and managing power and shields strategically. The video showcases tactical combat, ship management, and exploration across different star systems, emphasizing reputation gain over profit while highlighting the immersive and varied gameplay experience.
In this Star Citizen 4.7 gameplay video, Farister focuses on grinding reputation with the Intersect Group ahead of the upcoming tactical strike groups in patch 4.8. To efficiently work through the contracts, he chooses the Crusader Aries Inferno, a fighter equipped with a powerful ballistic Gatling gun. Although the Aries Inferno is not the most agile dogfighter, it excels at engaging medium-sized ships, making it well-suited for the terrorist neutralization contracts he selects. The gameplay features a mix of voiceover commentary and music, with some sped-up sections to keep the video concise.
Starting from Levski, Farister explains his strategy for completing the contracts, which involves targeting the named ship to fulfill contract requirements quickly rather than trying to destroy all enemy ships. He demonstrates engaging a mid-sized target, likely a Valkyrie, using a combination of ballistic fire and missiles. Despite taking heavy shield fire from escorts, he manages to damage and destroy the target by carefully managing his shields, using afterburners to disengage and recharge, and employing noise drops to evade enemy fire.
Farister highlights the advantages of the Aries Inferno’s power management, which allows him to prioritize shield and engine power while maintaining effective Gatling gun fire. He acknowledges that working in a group or using heavier fighters would be more efficient for these contracts but emphasizes that his goal is reputation rather than profit. After completing the contract, he repairs and restocks at Tvki, spending some credits mostly on missiles, reflecting that this grind is about reputation gain rather than making money.
The video continues with Farister traveling to a new contract location near Nyx, appreciating the distinct environmental design of different star systems in Star Citizen. He takes on a Mercury Star target, which he finds relatively easy to destroy despite its turret defenses. Using a similar approach of missile strikes followed by ballistic fire, he successfully completes the contract, noting the satisfaction of engaging these targets and the immersive feel of the varied space environments.
To conclude, Farister refuels at a service station and prepares for the next contract, mentioning that the new contract has not yet appeared. He invites viewers to like and subscribe if they enjoyed the video and want to see more gameplay content. Overall, the video provides a realistic and practical look at contract grinding in Star Citizen using the Aries Inferno, combining tactical combat, ship management, and exploration across the game’s diverse star systems.