Inside Star Citizen First Rate Resonate in 1min 11sec

In “Inside Star Citizen,” the developers discussed resonance in the game’s audio programming and showcased the capabilities of Claudius, the in-house audio tool. They highlighted how resonance enhances immersion while avoiding overwhelming sound effects, aiming to optimize workflows and deliver desired audio output efficiently and cost-effectively.

In the latest episode of “Inside Star Citizen,” the developers discussed the concept of resonance, a key component of audio programming. They explained that resonance is being manipulated within Claudius, which is the in-house audio tool used by CIG. Viewers were reminded of a video about Claudius released two years ago and were directed to CitizenCon 2021 for more information. Resonance in the game affects the echoic ambience, space intensity of sound, direction of sound, and the decay or fall-off. It was compared to real-time ray tracing but for sound.

The team showcased several demos to highlight how resonance works in the game. For instance, shooting a metal wall on a ship would cause the panel to rattle, creating a realistic sound effect. However, the developers emphasized that they are working to balance the audio effects so they don’t overwhelm the situation or become the focus. The goal is to enhance immersion, not detract from it.

Claudius, as a customized audio tool, aims to improve the overall workflow by providing a more complete state and faster output. The developers believe that Claudius will optimize the workflow, allowing for greater efficiency and productivity while adding more to the gaming experience. The end result is to achieve a quicker workflow and deliver desired audio output while minimizing costs.

In summary, the latest episode of “Inside Star Citizen” focused on resonance in the game’s audio programming. The team showcased the capabilities of Claudius, the in-house audio tool, and demonstrated how it creates realistic sound effects. They aim to strike a balance between enhancing immersion and avoiding overwhelming sound effects. The overall objective is to optimize workflows and deliver desired audio output efficiently and cost-effectively.