Inside Star Citizen: Design Brief: Cargo Career, Part I

“Join us today for our first part detailing the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more!”

The video begins by discussing the restructuring of the teams after the merger with Turbulent, resulting in the creation of a super team called “NAPU” (North American Persistent Universe). This team, consisting of members from Austin, LA, and Montreal, is focused on developing new features for Starfield, such as physicalized cargo, in-game shops, and exploration. They have six programmers, as well as engineers, producers, and QA personnel.

The main focus of NAPU’s work is currently on cargo-related features. They have recently finished work on freight elevators, which will bring a more physical and immersive experience to cargo hauling in the game. Players will use kiosks to interact with the freight platform and use tractor beams to detach and load cargo onto their ships. The introduction of freight elevators will change not only the cargo system but also how players interact with the game world and their inventories.

The team is also working on adding cargo-related features to outposts and UGFs, ensuring that cargo can be interacted with and loaded manually in various locations. They are developing instanced hangers to address the problem of players spending extended periods of time loading and unloading cargo. These hangers will allow players the comfort and space to engage in cargo activities without creating chokepoints or congestion. Additionally, the team is working on persistent hangers, which will allow players to have a permanent place in the game to store and customize their belongings.

The video then discusses the inventory system and the introduction of inventory container boxes, which will allow for better organization and storage of items. Properties will be added to these boxes, such as fragility or radioactivity. The ability to store larger items, like ship weapons, in cargo boxes will also be added. Tractor beams will be used to carry these goods, opening up gameplay possibilities and allowing players to pirate other player inventories.

The video concludes by mentioning that the changes discussed are the current intentions of the design team and, as with any game development, they are subject to evolution and testing. Part two of the design brief will cover changes to vehicles, location inventory, kiosk changes, and unique item recovery. The video ends by mentioning the ongoing testing and fixing of Alpha 3.20 and upcoming releases in the Arena Commander and Persistent Universe.

space-tomato reacts:

“Here’s a look at the latest Inside Star Citizen episode giving some design insight into the upcoming cargo hauling changes. This is part 1 of 2, but already touches on a surprising amount of major changes due for the next several updates”

the-eradicator reacts:

The latest episode of Inside Star Citizen reveals upcoming serious cargo gameplay updates for the game, including the implementation of freight elevators, instance hangers, and persistent hangers. These additions aim to enhance immersion and provide players with more options for interacting with and transporting their cargo, bringing a new level of realism to the game.

In the latest episode of Inside Star Citizen, the team discusses the serious cargo gameplay updates coming to the game. They have combined the teams from USPU and Montreal PU to form the North American Persistent Universe team, with the goal of creating more content for the game. The team is currently in the design and planning phase, but over the next few months, they will be implementing features such as freight elevators, instance hangars, and persistent hangars.

Freight elevators will be implemented in player hangars, allowing players to interact with cargo and prepare it for their ships. The elevators will use tractor beams to detach and haul cargo onto the ship. Instance hangars will solve the problem of multiple players loading and unloading their ships in the same space. This will allow players to have a personal space to deal with their cargo, creating a more immersive experience.

Persistent hangars are the next step towards real player ownership in the game. Players will be able to store their items in these hangars, which can be customized and upgraded to accommodate larger ships. The goal is to provide players with a more permanent place in the game that they can call their own. The team is also working on inventory container boxes that can store large items such as ship weapons and vehicles. These boxes will be physicalized, adding a new level of realism to the gameplay.

Overall, these updates to the cargo gameplay in Star Citizen are expected to transform the player experience. The implementation of freight elevators, instance hangars, and persistent hangars, along with the introduction of inventory container boxes, will enhance the immersion and provide players with more options for interacting with and transporting their cargo.

salt-e-mike reacts:

In this episode of Inside Star Citizen, the design brief for the Cargo Career feature is discussed. The team is focusing on implementing freight elevators, instance hangers, and inventory container boxes to enhance the way players interact with and manage their cargo, ultimately creating a more immersive and meaningful gameplay experience in Star Citizen.

In this episode of Inside Star Citizen, the focus is on the design brief for the Cargo Career feature. The team recognizes that cargo, and how players interact with it, will have a significant impact on the game, from piracy to the economy and crafting. They have formed a super team called Napu, which includes engineers, production, and QA teams from Austin, LA, and Montreal, to deliver large feature sets for Star Citizen. While most of the work is still in the design phase, they are working on features such as freight elevators and instance hangars to enhance the cargo experience.

The introduction of freight elevators will allow players to interact with their cargo in their hangars, making the experience more physical and immersive. The elevators will be implemented using the same technology as the cargo grids, allowing players to detach items from the platform and haul them onto their ships using tractor beams. This will change how players deal with inventory and cargo, introducing new gameplay mechanics and adding a tactile element to the experience.

Additionally, the team is working on persistent hangars, which will give players a permanent place to store their belongings. Players will be able to customize and upgrade their hangars, potentially expanding to distant locations in the future. The introduction of inventory container boxes will allow for more organized storage of items, including large items like ship weapons. The team is also exploring the possibility of pirating player inventories, adding new gameplay possibilities.

Overall, the design brief for the Cargo Career showcases the team’s efforts in making cargo a more immersive and meaningful aspect of Star Citizen. The introduction of freight elevators, instance hangars, and inventory container boxes will enhance the gameplay experience, allowing players to easily manage and transport their cargo. While still in the design phase, these features have the potential to greatly impact the gameplay and economy of Star Citizen.