The latest “Inside Star Citizen” episode showcases the RSI Zeus, a modernized exploration and cargo ship with two variants, emphasizing its design, functionality, and cooperative gameplay features. Additionally, the episode highlights a significant overhaul of the Multi-Function Displays (MFDs) and HUD, aimed at improving user experience and preparing for future gameplay enhancements.
In the latest episode of “Inside Star Citizen,” the focus is on the RSI Zeus, a ship that has been in development since last year’s CitizenCon. The Zeus is a reimagining of the original RSI Zeus, which was the first mass-produced human exploration ship capable of quantum travel. The design team aimed to modernize the ship while paying homage to its iconic roots, resulting in a visually appealing and technologically advanced vessel that aligns with the RSI brand. Two variants of the Zeus, the ES (exploration-focused) and the CL (cargo-focused), will be introduced together in the same patch.
The RSI Zeus ES variant is designed for exploration, featuring a modest cargo bay, larger fuel tanks, and a spacious living area. In contrast, the CL variant prioritizes cargo capacity, increasing its storage from 32 to 128 SCU by optimizing the internal layout. The exterior design retains the classic RSI Arrowhead shape, with a central fuselage and aggressive-looking wings, while the interior has been thoughtfully arranged to maximize space and functionality. The ship supports up to three crew members, enhancing cooperative gameplay.
The video also highlights the attention to detail in the ship’s design, including its weaponry and structural integrity. The pilot has access to twin size four guns, with additional remote turrets for crew members. The cargo variant has been reinforced to accommodate heavier loads, with larger thrusters added to support the increased weight. The cockpit is designed to be compact yet functional, echoing the ship’s overall aerodynamic aesthetic. The interior layout has been refined to improve usability, including an engineering area that has been opened up for easier access.
In addition to the ship showcase, the episode covers a significant rework of the Multi-Function Displays (MFDs) and HUD in the game. The current UI has been criticized for being outdated and not user-friendly, prompting the development team to create a more robust and visually appealing system. The new MFDs will feature five visual styles, incorporating elements from different ship manufacturers, and will provide essential information in a clearer, more organized manner. Players will benefit from various views that streamline critical data, such as ship status, target status, weapon configuration, and power management.
Overall, the episode emphasizes the collaborative efforts of the newly established Montreal vehicle team in bringing the RSI Zeus to life and the significant improvements in the game’s UI. The MFD rework is designed to enhance user experience and prepare for upcoming gameplay features related to the Resource Network and engineering systems planned for Alpha 4.0. The team expresses excitement for the future of Star Citizen and the continued evolution of its gameplay mechanics.