In this video, Anubifar discusses the second part of the Cargo Design Brief for Star Citizen, focusing on the future of cargo and inventory management. The developers aim to create a realistic and immersive experience by implementing manual loading, offering automated loading as an option, and introducing a lost and found system to recover lost or paid items.
In this video, Anvil explains the second part of the Cargo Design Brief for Star Citizen. The focus is on the future of cargo and inventory management, with an emphasis on realism and immersion. Manual loading will be a rewarding gameplay loop, requiring players to physically store items in their hangars and use the freight elevator to move them around. Small items can be stored in image boxes, while larger vehicles will have their own physical inventory with individual compartments like glove boxes and racks. When a vehicle or ship is destroyed, players will have the opportunity to loot the wreckage using a freight elevator kiosk.
To make cargo management more accessible, the developers are working on automated loading as a service, allowing players to reduce the time investment if they prefer. The balance between manual and automated loading will be an ongoing process. The concept of risk-reward is also addressed, with the understanding that cargo gameplay may not be for everyone. Additionally, the video mentions a plan to introduce a lost and found system in the game’s hab, specifically targeting the recovery of lost or paid items. The specifics of when this feature will be added are not mentioned.
Overall, the goal of the cargo design in Star Citizen is to create a realistic and immersive experience for players. By making inventory physical, implementing manual loading, and offering automated loading as an option, the developers aim to strike a balance between rewarding gameplay and reducing time investment. The addition of a lost and found system shows that the developers are attentive to the concerns of players and are constantly working to improve the experience in the game.