Inferno 4.9 - Alpha Damage Makes ALL the Difference? Full Combat TEST!

The creator tests the updated Crusader Ares Inferno ship, highlighting how the significant increase in alpha damage paired with a slower firing rate results in more impactful shots and effective combat performance against various ship sizes, while maintaining nearly the same overall DPS. Despite challenges against larger ships like the Hammerhead, the creator praises the new playstyle and invites viewers to share their thoughts on the changes.

In this video, the creator tests the updated Crusader Ares Inferno ship following a recent patch by CIG. The patch made a slight nerf to the ship’s damage by 1%, but significantly increased the alpha damage of its gun from 292 to 540, an 85% boost. However, this came with a trade-off as the firing rate dropped from 900 to 480 rounds per minute, meaning the gun shoots slower but hits much harder. Despite this, the overall DPS remains almost the same, just 1% lower than before, making each shot more impactful and meaningful.

The creator begins testing the ship in various combat scenarios, starting with smaller ships. Using gauntless scenarios, they demonstrate how the Inferno performs against small targets, noting that the slower firing rate is noticeable but the increased alpha damage makes it easier to break through shields and armor. The new hit markers, which indicate shield hits, armor breaks, and component damage with different colors, add clarity to combat feedback. Despite some difficulty due to broken joysticks, the creator finds the ship effective and fun against smaller opponents.

As the tests progress, the creator moves on to larger ships like the Gladius and the Connie. The Inferno continues to perform well, quickly taking down these bigger targets with ease. The ship’s ammo efficiency impresses the creator, as they manage multiple kills without running low on rounds. The gun’s overheating is minimal, allowing for sustained firing during engagements. The creator expresses enthusiasm for the ship’s new playstyle and effectiveness, calling it one of the best ships for fun combat at the moment.

The final challenge is facing the Hammerhead, a much tougher opponent. The creator acknowledges their joystick issues and the difficulty of soloing such a powerful ship. Despite taking heavy damage early on and struggling to survive, they manage to inflict some damage on the Hammerhead, though it’s clear the Inferno isn’t suited for taking down such large ships alone. The creator also speculates that the Hammerhead may have received some upgrades, possibly in its ballistic weaponry, making it even more challenging.

In conclusion, the creator praises the new setup of the Crusader Ares Inferno, highlighting how the increased alpha damage changes the combat dynamics and makes the ship more enjoyable to use. They invite viewers to share their opinions on whether the buff is beneficial or if the previous faster firing rate was preferable. The video ends with a call to subscribe, share, and like, encouraging viewers to engage and have fun in the game.