The June development update for Star Citizen focused on various aspects of the game, including AI technology, animation, character art, ship development, and gameplay features. The AI Tech team finalized work on dynamic pathfinding regeneration, which allows paths to detect changes in the navigation mesh and update accordingly. They also worked on allowing NPCs to enter and exit ships’ airlocks from EVA, considering scenarios such as moving or rotating ships.
The animation team worked on facial animations for new character sets and continued their work on blades for flying animals. The character art team focused on creating new outfits and polishing existing items for different factions, such as the Dustars and Headhunters gangs. The ship art team made progress on various ships, including the Tumble Storm and the Aopoa Santokyai.
There were updates on gameplay features, missions, inventory systems, online services, research and development, and VFX. The narrative team continued developing the lawless system of Pyro and worked on unique food options, signage, and graffiti for various locations. The report mentioned progress on private lobbies and Arena Commander, as well as upcoming events and missions. Finally, there were improvements and optimizations in graphics, systemic services and tools, tech art and animation, and VFX for different locations and ships.
Overall, the update provided insights into the ongoing development and progress across multiple aspects of Star Citizen’s gameplay, systems, and content.