I Went to Every Planet In Star Citizen (Pyro) and It Took Forever!

LevelCap explores every planet and major location in Star Citizen’s harsh and lawless Pyro system, highlighting its distinct, frontier-like atmosphere, varied environments, and intense PvP combat zones compared to the more developed Stanton system. Despite early development bugs and limited missions, Pyro’s vast scale, unique visuals, and immersive design promise exciting future content and diverse gameplay experiences within the Star Citizen universe.

Three years after his initial exploration of Star Citizen’s Stanton system, LevelCap embarks on a new journey to explore every planet and major location in the game’s recently added Pyro star system. Unlike Stanton, Pyro is a mostly lawless, harsh environment with rundown stations that serve as critical hubs for trade, ship services, and PvPVE combat zones. Starting from Ruin Station, LevelCap encounters typical Star Citizen bugs but remains impressed by the vast scale and breathtaking vistas the developers have created, highlighting Pyro’s distinct atmosphere and gameplay compared to Stanton.

LevelCap begins his tour at Terminus, the outermost planet of Pyro, characterized by its extreme cold and desolate landscape dominated by black sands and unique rock formations. He visits Bulock’s Reach, a makeshift outpost with remnants of corporate installations now overtaken by settlers and outlaws. The planet’s ring provides a stunning visual centerpiece, though Terminus feels more like a forbidding frontier than a place to settle. Moving inward, LevelCap sets Gaslight Station as his new base before exploring Pyro 5, a gas giant with six diverse moons and an orbiting planet, Pyro 4, known for its bizarre stone arches and alien red grass.

The moons of Pyro 5 offer varied environments, from the desert-like Ignis and hazy Vatra with its stunning sunsets, to Aar’s obsidian streak and Pharaoh’s Mars-like red surface with an equatorial ocean. Each moon presents unique features and challenges, with some hosting outposts and others feeling abandoned or hostile. LevelCap also explores Pyro 4’s industrial ruins and high-tech data centers, noting the system’s mix of beauty and danger. Pyro 3 (Bloom) stands out as the most habitable planet with a breathable atmosphere, diverse ecology, and a dilapidated space station orbiting it, contrasting the system’s generally harsh conditions.

Further exploration reveals Pyro 2 (Monox), a heavily mined toxic planet scarred by rapid resource extraction, and Pyro 1, a scorching, radiation-battered world with complex Lazarus transport hubs full of hostile enemies and atmospheric storms. LevelCap highlights the intense combat and immersive design of these facilities, which add a Blade Runner-esque vibe to the system. He also details various remote asteroid bases (RABs) controlled by pirates, offering challenging combat and valuable loot, emphasizing the system’s dangerous and lawless nature.

In conclusion, LevelCap contrasts Pyro with Stanton, noting Stanton’s more developed, diverse cities and missions versus Pyro’s barren, Wild West feel focused on PvP and survival. He appreciates how the two systems offer distinctly different gameplay experiences, enriching Star Citizen’s universe. While Pyro is still in early development stages with limited missions, its vast scale and unique atmosphere promise exciting future content. LevelCap invites viewers to share favorite Pyro locations and encourages new players to use his referral code for bonuses, underscoring the ongoing adventure and community engagement within Star Citizen.