I Tried Salvage in 4.3.2 So You Don’t Have To! (Reclaimer Pain Edition)

In the video, the creator tests the Reclaimer ship’s salvage capabilities in Star Citizen 4.3.2, showcasing the process of dismantling abandoned ships, refining salvage materials, and highlighting both the ship’s strengths and frustrating limitations like the lack of an onboard refinery and inefficient refining yields. They conclude that salvage is best suited for organized crews due to its complexity and limited profitability for solo players, ultimately recommending other gameplay focuses.

In this video, the creator embarks on a salvage mission using the Reclaimer ship in Star Citizen patch 4.3.2. Starting from the airlock of the Reclaimer, they express excitement about the ship’s features, including its many doors and powerful capabilities. The goal is to find and salvage abandoned ships scattered around the map, particularly targeting Constellation ships. The creator highlights the Reclaimer’s strength in salvaging but notes a downside: the ship lacks its own refinery, which would have made the process more efficient and immersive.

The salvage process begins with the player locating an abandoned ship and using the Reclaimer’s tools to dismantle and collect valuable materials. The video shows the player successfully salvaging a Constellation, collecting 29 Standard Units (SUs) of salvage material. The gameplay is immersive, with other players visible nearby completing their own contracts, adding to the dynamic environment. The creator expresses enthusiasm about the ship’s design and the salvage mechanics, despite some minor frustrations with controls and cargo handling.

After collecting the salvage, the player proceeds to the salvage processing station to refine the materials. They demonstrate loading the cargo into the refinery, selecting processing times, and waiting for the refinement to complete. The creator discusses the best locations for offloading and refining salvage, mentioning that places like Grim Hex or the home planet with a large hangar are ideal. They also note a queue at the refinery, showing that other players are also engaged in salvage activities, which adds realism and competition to the gameplay loop.

The refining process is shown to be time-consuming and somewhat costly, especially for smaller amounts of salvage. The creator advises that filling an entire Reclaimer and then refining the materials overnight is the most efficient approach. After refining, the salvage quantity is significantly reduced, which is a point of frustration for the player, as their initial 32 SU boxes shrink to only four. This reduction highlights the complexity and potential inefficiency of the salvage-refine-sell cycle, especially for solo players or those with limited cargo.

Finally, the player attempts to sell the refined salvage at Orison but encounters a bug that prevents them from seeing the potential earnings. They conclude that while salvage gameplay can be rewarding with a well-organized crew and a fully loaded Reclaimer, it is challenging and not particularly profitable or enjoyable for solo players or casual attempts. The creator encourages viewers to share their experiences and suggests that they will focus on other gameplay aspects for now, thanking viewers for watching and inviting them to subscribe for more content.